abstract
| - Back to Tekken Card Tournament.
* Triple Hammer
* Base: 7P. After the attack. If you have 3 cards, your first card gains 10 Hit.
* Elite: 8P. After the attack. If you have 3 cards, your 1st and 2nd cards gain 10 Hit.
* Rare: 10P. After the attack. If you have 3 cards, all your cards gain 10 Hit.
* Big Tree
* Base: 10P. After the attack. If you only have Punch cards, you gain 3 protection.
* Elite: 14P. After the attack. If you have only Punch cards, you gain 5 protection.
* Rare: 20P. After the attack. If you only have Punch cards, you gain 8 protection.
* Bear Tackle
* Base: 10K. After the attack. If your opponent played Block, you gain 4HP.
* Elite: 26K. After the attack. If your opponent played Block, you lose 3 HP.
* Rare: 35K. After the attack. If your opponent played Block, you lose 5 HP.
* Killing Uppercut Grizzly Claw (UNIQUE)
* Base: 9P
* Elite: 18P. After the attack. If this card hits your opponent, this card gains Tenacity and loses 30 Hit.
* Rare: 30P. After the attack. If this card hits your opponent, this card gains Tenacity and loses 30 Hit.
* Trout Smash
* Base: 11P
* Elite: 13P. After the attack. If you played Strike, you gain 6 Protection.
* Rare: 20P. After the attack. If you played Strike, you gain 15 Protection.
* Kuma Musou
* Base: 12P
* Elite: 15P. Before the attack. If you played Strike, you gain 10 Protection.
* Rare: 20P. Before the attack. If you played Strike, you gain 20 Protection.
* G-Clef Cannon (UNIQUE)
* Base: 13P
* Elite: 25P: After the attack. If your opponent played strike with only 1 card, your opponent gains 15 HP.
* Rare: 40P: Before the attack. If your opponent played strike with only 1 card, your opponent gains 50 HP.
* Wild Lumberjack (UNIQUE)
* Base: 14P
* Elite: 24P: After the attack. If you suffer a focus break, discard this card and draw one card
* Rare: 30P: After the attack. If you suffer a focus break, discard this card and draw one card
* Wild Slap
* Base: 8P
* Elite: 18P: Before the attack. If you and your opponent played Strike, your 1st card gains 15 Hit.
* Rare: 24P: Before the attack. If you and your opponent played Strike, your 1st card gains 15 Hit.
* Spinning Kuma (UNIQUE)
* Base:11K
* Elite: 15K: After the attack. If you have no more than 30 HP when this card comes into play, you draw a card.
* Rare: 20K: After the attack. If you have no more than 50 HP when this card comes into play, you draw a card.
* Killing Uppercut Grizzly Claw
* Base: 8P: Before the attack. If you and your opponent played Strike, and you only have one card, you gain 25 HP.
* Elite: 18P: Before the attack. If you and your opponent played Strike, and you only have one card, you gain 60 HP.
* Rare: 24P: Before the attack. If you and your opponent played Strike, and you only have one card, you gain 80 HP.
* Howling Bear
* Base: 15P
* Elite: 15P: After the attack. If you played Block and won, your 1st card gains 10 Hit.
* Rare: 20P: After the attack. If you played Block and won, your 1st card gains 25 Hit.
* Bear Slash
* Base: 5P: After the attack. If you played Block and failed, all your punch cards gain 2 Hit.
* Elite: 8P: After the attack. If you played Block and failed, all your punch cards gain 4 Hit.
* Rare: 10P: After the attack. If you played Block and failed, all your punch cards gain 8 Hit.
* Bear Toss (UNIQUE)
* Base: 10P: After the attack. If you and your opponent played Strike, you gain 10 HP.
* Elite: 20P: After the attack. If you and your opponent played Strike, you gain 20 HP.
* Rare: 20P: After the attack. If you and your opponent played Strike, you gain 40 HP.
* Spinning bear Kick (UNIQUE)
* Base: 12K
* Elite: 14K: After the attack. If this card hits, both you and your opponent discard their 1st card.
* Rare: 25K: After the attack. If this card hits, both you and your opponent discard their 1st card.
* Bear Claw
* Base: 6P: After the attack. If you and your opponent played Block, you gain 20 Protection.
* Elite: 13P: After the attack. If you and your opponent played Block, you gain 40 Protection.
* Rare: 23P: After the attack. If you and your opponent played Block, you gain 90 Protection.
* Bear Double Hop Kick Combo (UNIQUE)
* Base: 25K: After the attack. If you have at least four cards, you lose 10 HP.
* Elite: 40K: After the attack. If you have at least four cards, you lose 15 HP.
* Rare: 50K: After the attack. If you have at least four cards, you lose 25 HP.
* Bear Butterfly
* Base: 15P
* Elite: 25P: After the attack. If you and your opponent played Strike, your opponent draws one card.
* Rare: 35P: After the attack. If you and your opponent played Strike, your opponent draws two cards.
* Salmon Swipe
* Base: 11P: After the attack. If you played Block, this card gains 10 Hit.
* Elite: 15P: After the attack. If you played Block, this card gains 15 Hit.
* Rare: 18P: After the attack. If you played Block, this card gains 20 Hit.
* Jab Elbow Stomp (UNIQUE)
* Base: 9K: After the attack. If you played Strike with five cards, you gain 40 Protection.
* Elite: 15K: After the attack. If you played Strike with five cards, you gain 60 Protection.
* Rare: 20K: After the attack. If you played Strike with five cards, you gain 80 Protection.
* Hornet Sweep
* Base: 14P
* Elite: 12P: After the attack. If you and your opponent played Block, you lose 10 HP and draw one card.
* Rare: 20P: After the attack. If you and your opponent played Block, you lose 10 HP and draw one card.
* Trout Sweep
* Base: 9P: After the attack. If you and your opponent played Block, your opponent loses 2 HP.
* Elite: 17P: After the attack. If you and your opponent played Block, your opponent loses 5 HP.
* Rare: 24P: After the attack. If you and your opponent played Block, your opponent loses 15 HP.
* Salmon Hunter (UNIQUE)
* Base: 8P: After the attack. When this card comes into play, it gains 15 Hit.
* Elite: 50P: After the attack. If you played Focus and your opponent has no more than 90 HP, you lose 25 HP.
* Rare: 60P: After the attack. If you played Focus and your opponent has no more than 80 HP, you lose 30 HP.
* Rabid Bear (UNIQUE)
* Base: 11P: After the attack. If you played Focus and your opponent has no more than one card, you gain 4 HP.
* Elite: 40P: After the attack. If you played Focus and your opponent has no more than one card, you lose 25 HP.
* Rare: 55P: After the attack. If you played Focus and your opponent has no more than one card, you lose 25 HP.
* Grizzly Claws (UNIQUE)
* Base: 7P: Before the attack. If your opponent played Strike, you gain 3 protection.
* Elite: 15P: Before the attack. If your opponent played Strike, you gain 10 protection.
* Rare: 25P: Before the attack. If your opponent played Strike, you gain 20 protection.
* Break'n (UNIQUE)
* Base: 12P
* Elite: 15P: After the attack. If you and your opponent played Focus, all your opponent's Kick cards lose 5 Hit.
* Rare: 17P: After the attack. If you and your opponent played Focus, all your opponent's Kick cards lose 10 Hit.
* Windmill Punch
* Base: 7P: Before the attack. You gain 2 Protection.
* Elite: 14P: Before the attack. If this card is your 3rd card, you gain 35 Protection.
* Rare: 17P: Before the attack. If this card is your 3rd card, you gain 55 Protection.
* Bear Shove
* Base: 8P: Before the attack. If you played Focus, you discard this card and gain 15 HP.
* Elite: 15P: Before the attack. If you played Focus, you discard this card and gain 50 Protection.
* Rare: 20P: Before the attack. If you played Focus, you discard this card and gain 100 Protection.
* Dance With Me
* Base: 10K: After the attack. If you played Strike and this card is in 1st position, you gain 15 Protection.
* Elite: 13K: After the attack. If you played Strike and this card is in 1st position, you gain 45 Protection.
* Rare: 20K: After the attack. If you played Strike and this card is in 1st position, you draw one card and gain 15 Protection.
* Bear Slam
* Base: 8P: After the attack. When this card comes into play, all your Punch cards and all your opponent's Punch cards gain 4 Hit.
* Elite: 15P: After the attack. When this card comes into play, all your Punch cards and all your opponent's Punch cards gain 5 Hit.
* Rare: 20P: After the attack. When this card comes into play, all your Punch cards and all your opponent's Punch cards gain 10 Hit. Super rares to be completed. Power cards To be completed
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