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| - This actually entails a few different things. First of all, you may want to spend some time doing runs to gain Karma and cash. Even though it'll only be a short trip when you get there, you're still likely to be attacked when you walk through the Salish-Shidhe. To avoid multiple trips (not to mention the increasing costs of making multiple trips) to the AmerIndian lands, you should be pretty well equipped. If you don't have the Armor Jacket by now, get it. Same goes for a Predator and plenty of ammo. The hard part about getting there is, well, getting there. There are two ways to get into the Salish-Shidhe wilderness. Actually, there are three, but one is so ridiculous that it's not worth mentioning here. For those of you wondering, it involves demon buildings (see Section XII). Anyway, you have two choices for getting into the Salish-Shidhe: The legal way and the illegal way. THE LEGAL WAY is cheap, but if there's a warrant for your arrest, it will be costly and inconvenient. Another minus is that you have to repeat the same procedure every time you want to visit, which can be kind of a hassle. If you're early in the game, however, this is probably the way to go. Take a cab to Council Island. When you get there, walk down and enter the building there (with the "P" sign hanging outside). This is the Passport Lodge. Ask to buy a passport and pay the 500 nuyen. The clerk will run a background check on you and if it's clean, you'll be given the passport. At this point, all you need to do is take a cab to the Salish- Shidhe lands. Remember, the passport is only good for one trip. If the background check shows that there's a warrant for your arrest, you have a few options. You can get into Salish-Shidhe the illegal way (see the next paragraph), you can have someone delete your criminal record, or you can do it yourself, the old-fashioned way -- by turning yourself in. Including all meeting fees, the cheapest you can get your record deleted for is 7,000 nuyen. Ouch. If you actually have that kind of money lying around, though, check out the illegal way. It's simpler and actually a few hundred nuyen cheaper. If you're pretty much broke, I suggest turning yourself in. You'll lose all your money, which hopefully won't be more than a few hundred nuyen. Then you'll be free to raise 500¥, go back to Council Island, and buy the passport. THE ILLEGAL WAY of getting into the Salish-Shidhe costs 6,800¥ plus maybe a little cab fare and the cover at Matchsticks, but it's pretty simple and you don't have to worry about whether there's a warrant out for you. Plus, return trips are only 3,000¥ and you'll make two good contacts along the way. To use this method, take a cab to Downtown Seattle and go to Matchsticks. From the Space Needle, which is where the cab drops you off, it's a little down and to the right. It's the building with all the "M"s. Pay the cover charge if applicable and go inside. Move to the back booth and you'll meet Julius Strouther. Ask him for information, then ask him about a contact. Pay the 1,000¥ and you'll have Capt. Quinton Jaymes as a contact. Leave the bar and go to a street terminal (the closest one is the one by the Space Needle, where you just came from). Use the Vidphone to call Jaymes and ask him for a contact. Pay the 2,800¥ and you will then have contact with Sharkey. Hang up and use the Vidphone again to call Sharkey. You will now have the option of being flown into the Salish-Shidhe for 3,000¥. It may seem like a lot if you're early on in the game, but as you get farther, 3,000¥ is less and less of a big deal and riding with Sharkey will be quite convenient. Okay, so, one way or another, I assume you've gotten to the Salish- Shidhe. If you haven't been before, try to remember the street terminal near where you are dropped off. It's the only one in the entire wilderness and therefore is your only ticket out, besides dying. From the drop-off point, make your way southeast, as straight as possible. You should come right to a bridge over a stream. Cross the bridge and you'll be in the AmerIndian village. After crossing the bridge, walk down and you should see a lodge that's much larger and more decorative than the others. This is where Owlfeather is. Enter the lodge and talk to Owlfeather. You can ask about the AmerIndian lands or Council Island if you like, but be sure to ask about Michael. You will discuss things with Owlfeather and he will tell you that he knows someone who can help. Of course, things are never so simple and he asks that you find his brother, Aragorn, before he will tell you who can help you. Bleh.
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