About: Bang Shishigami/Move List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bang is probably the character with the most jump-cancelable moves in the game, with almost all of his normals being jump-cancelable on hit and a great number of them being jump-cancelable on block. His Drive, Burning Heart, is a two-part move: Bang first defends with his gauntlet, which has autoguard properties. He then attacks with a fiery punch (or kick), which will add one seal to his FRKZ count on hit. When all four seals have been obtained, Bang can activate his Fū-Rin-Ka-Zan super (detailed below). Bang's Drives will still function as normal once he has obtained all four seals, although he derives no special benefit for doing so.

AttributesValues
rdfs:label
  • Bang Shishigami/Move List
rdfs:comment
  • Bang is probably the character with the most jump-cancelable moves in the game, with almost all of his normals being jump-cancelable on hit and a great number of them being jump-cancelable on block. His Drive, Burning Heart, is a two-part move: Bang first defends with his gauntlet, which has autoguard properties. He then attacks with a fiery punch (or kick), which will add one seal to his FRKZ count on hit. When all four seals have been obtained, Bang can activate his Fū-Rin-Ka-Zan super (detailed below). Bang's Drives will still function as normal once he has obtained all four seals, although he derives no special benefit for doing so.
dcterms:subject
Literal Translation
  • Bang Twin Palm Strike: Adamantine Halberd
  • Bang Twin Palm Strike: Heavenly Strong Halberd
  • Bang-Style Shuriken Technique
  • Nail Setup
  • Rending Air Flying Squirrel Technique
  • Rising Heaven Pulverising Bang Drop: Revised
  • Vacuum Gale Bang Drop
  • Shishigami Ninja Art Ultimate Secret Skill: Bang Wind-Forest-Fire-Mountain
  • Shishigami Ninja Art Exploding Secret Skill: Bang Asura Unmatched Fist
  • Secret Technique: Bang's Instant Movement Technique
  • Shishigami Ninja Art Raging Secret Skill: Raging Bang Hurricane Fist
  • Secret Technique: Hurricane Bang's Instant Movement Technique
  • Shishigami Ninja Art Hot-Blooded Final Secret Skill: Ultimate Bang
  • Shishigami Ninja Art Super Secret Skill: Bang Life-or-Death Big Eruption
  • Shishigami Ninja Art Suppressive Secret Skill: Bang Tempest Calamity Array
dbkwik:blazblue/pr...iPageUsesTemplate
English Name
  • Burning Heart
  • Shishigami-style Forbidden Technique: The Ultimate Bang
  • Bang's Heavenly Double Palm Thrust
  • Bang's Unstoppable Double Palm Thrust
  • Bang's Void Tempest Kick
  • Bang's Void Tempest Kick EX
  • Bang-Style Shuriken
  • Secret Art: Bang's Shadowstep Jutsu
  • Secret Art: Hurricane Bang's Shadowstep Jutsu
  • Set Nail
  • Shishigami-Style Secret Technique: Fatal Eruption
  • Shishigami-Style Secret Technique: Hurricane Fury
  • Shishigami-Style Ultimate Technique: Steel Rain
  • Tempest Flying Squirrel Jutsu
  • Shishigami-Style Forbidden Technique: Fū-Rin-Ka-Zan
  • Shishigami-Style Technique: Bang's Infinite Chaos-Fist of the Void
Description
  • Breaks one guard primer on block.
  • Hits low.
  • Launches on hit.
  • Hits overhead.
  • Now cancels into itself one additional time, for a total of two hits.
  • Forward flaming back-fist punch. Autoguards high, mid, low.
  • Teleports through any attack that hits any of his autoguards.
  • Bang stabs the nail into the opponent, then finishes them off with a manly giant punch with a brutal explosion. No longer has height limitation.
  • Bang grabs his opponent, disappearing before coming out with a drop kick from behind the opponent.
  • Bang Install! Indicated by a very obvious, over-the-top activation animation, and by a glowing yellow aura.
  • Background music replaced by Bang's unique theme song.
  • Since BlazBlue: Continuum Shift, Bang's clothes now burn off upon successfully landing this move. Can teleport off the guard-point, making it useful against projectile characters.
  • Bang grabs his opponent, disappearing before coming out with a drop kick. This move has changed since CS2, no longer Special Cancelled but instead Air Dash Cancelled.
  • Cannot combo after, has very slight frame disadvantage on hit , but good for resets.
  • Throws a nail. A, B, and C versions consume one nail, D version consumes 3. Bang starts with 12 nails.
  • D version throws three nails that bounce off the ground. Cancels momentum when performed, fast recovery.
  • Full-body guardpoint. Whiffs on most crouching characters if it's TK'd, but some of them can be hit out of hitstun/blockstun. Depending of their hitbox behavior, it may also hit Hazama/Arakune or not.
  • Continues the attack from where he left off, tracking the opponent if he crossed them up.
  • Steps forward with a low flaming turn kick. Autoguards mid, low.
  • Cannot teleport while autoguarding rapidly-hitting moves, such as Lambda's multi-hit normals.
  • While in FRKZ state, cannot block normally. Can still barrier block.
  • Moves forward significantly and can low-profile, but can easily be punished it not spaced properly on block.
  • Much better hitbox and priority, now hits most crouching opponents. Can still be low-profiled.
  • Crossup attack. A nod to Iori Yagami's Geshiki: Yuri Ori command normal from the King of Fighters series.
  • Aerial version of 623B. Wallbounces on hit.
  • Aerial version of j.623C. Aerial command throw.
  • All bumpers consume one nail each.
  • Automatically carries opponent to far wall.
  • Better vertical hitbox.
  • Breaks one primer on hit.
  • Button pressed determines distance teleported.
  • Can now link into 2B.
  • Combos into j.D.
  • Crouching flaming uppercut. Autoguards high, mid.
  • Much faster than in CT, and works as a very solid in-an-out poke.
  • A good move for surprise attacks via punishing the opponent, but most of the time the initial frames give enough time for one to escape with a jump to avoid the attack.
  • Diagonal kick downwards with leading leg.
  • Does not hit crouching.
  • Downward flaming chop. Autoguards all attacks.
  • Extremely fast invulnerable startup.
  • New move in BlazBlue: Chronophantasma. Deploys the cape he floats with in some of his battle intros . Can only be used if none of his air options have not been used yet. This makes Bang's hurtbox transparent making him fly through the opponent, and is often a new key to some of his air combo routes.
  • Faster than instant startup .
  • Forces crouch on hit.
  • Good for setting up mixups and pressure strings.
  • Good priority and is a solid air-to-air.
  • Grants one FRKZ seal on hit.
  • Has significant repeat proration .
  • Hits overhead. Knocks down.
  • Can be repeated for a second attack with the other arm command normal style.
  • In CP, grants the Fu seal of FRKZ.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software