About: Grotworm Lair   Sponge Permalink

An Entity of Type : dbkwik:resource/L6Iktx1FTI8rzzuMCznu2g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Grotworm Lair is located at the very end of the Deep Wilderness Dungeon. The cave entrance located just northwest of the Port Sarim lodestone blocked off, making it impossible to enter from low threat area. The lair has three levels, containing creatures of levels 28, 63 and 98 respectively. They are assigned by Slayer masters. Many special drops can be found here, such as bolts for the Coral crossbow and Royal dragonhide. The Queen Black Dragon also resides here.

AttributesValues
rdf:type
rdfs:label
  • Grotworm Lair
rdfs:comment
  • The Grotworm Lair is located at the very end of the Deep Wilderness Dungeon. The cave entrance located just northwest of the Port Sarim lodestone blocked off, making it impossible to enter from low threat area. The lair has three levels, containing creatures of levels 28, 63 and 98 respectively. They are assigned by Slayer masters. Many special drops can be found here, such as bolts for the Coral crossbow and Royal dragonhide. The Queen Black Dragon also resides here.
  • Players can teleport outside of the cave in the White Knight Camp once per day with Remora's necklace, but the Port Sarim lodestone is just a few steps away. For players wishing to kill the Queen Black Dragon or mature grotworms, there is a slide shortcut down to the bottom level of the Lair, requiring 50 Agility. For players wishing to swim through the acid in the entrance, 50 Constitution is required. Players cannot set up cannons here. Attempting to do so will generate a game message saying "The air here is too damp for the cannon to be set."
Level
  • 3(xsd:integer)
dcterms:subject
Quests
Monster
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Kingdom
Name
  • Grotworm lair
cannon
  • Disallowed
Members
  • Yes
Update
  • Song from the Depths
Music
Release
  • 2012-05-22(xsd:date)
Race
  • Grotworms
abstract
  • Players can teleport outside of the cave in the White Knight Camp once per day with Remora's necklace, but the Port Sarim lodestone is just a few steps away. For players wishing to kill the Queen Black Dragon or mature grotworms, there is a slide shortcut down to the bottom level of the Lair, requiring 50 Agility. For players wishing to swim through the acid in the entrance, 50 Constitution is required. Players cannot set up cannons here. Attempting to do so will generate a game message saying "The air here is too damp for the cannon to be set." The White Knights sent Sir Rebrum to investigate the Lair, but the cautious Rebrum is more than happy for the player to venture in on their own, after his last attempt to explore the caves resulted in the deaths of most of his subordinates. If you die inside the Grotworm Lair, your gravestone will appear outside.
  • The Grotworm Lair is located at the very end of the Deep Wilderness Dungeon. The cave entrance located just northwest of the Port Sarim lodestone blocked off, making it impossible to enter from low threat area. The lair has three levels, containing creatures of levels 28, 63 and 98 respectively. They are assigned by Slayer masters. Many special drops can be found here, such as bolts for the Coral crossbow and Royal dragonhide. The Queen Black Dragon also resides here. An easy (and safe) way to get there is by teleporting to the Wilderness Volcano lodestone, then using the Wilderness obelisks to get yourself close to the Dungeon. If you are trying to transfer items to the high risk bank, the quickest way is to move three items at a time (if you don't want to risk) and run east from the Edgeville lodestone until you find the break in the spike wall, then run north toward the banks. It's also possible to set the respawn location of the high risk area to the Mage bank and purposely suiciding by one of the many NPCs in the wild. For players wishing to kill the Queen Black Dragon or mature grotworms, there is a slide shortcut down to the bottom level of the Lair, requiring 50 Agility. For players wishing to swim through the acid in the entrance, 50 Constitution is required. Players cannot set up cannons here. Attempting to do so will generate a game message saying "The air here is too damp for the cannon to be set." The White Knights sent Sir Rebrum to investigate the Lair, but the cautious Rebrum is more than happy for the player to venture in on their own, after his last attempt to explore the caves resulted in the deaths of most of his subordinates.
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