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An Entity of Type : dbkwik:resource/tVZXSrkleU4IZKa9Pwo7_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gordon Bower is a City of Heroes contact located in the Salamanca neighborhood of Croatoa at coordinates (-767, 29, 1983). His level range is 25-29. He is located in front of the University. __TOC__

AttributesValues
rdf:type
rdfs:label
  • Gordon Bower
rdfs:comment
  • Gordon Bower is a City of Heroes contact located in the Salamanca neighborhood of Croatoa at coordinates (-767, 29, 1983). His level range is 25-29. He is located in front of the University. __TOC__
Level
  • 25(xsd:integer)
  • 30(xsd:integer)
dbkwik:cityofheroe...iPageUsesTemplate
dbkwik:paragon/pro...iPageUsesTemplate
Levels
  • 25(xsd:integer)
Faction
  • Ghosts
  • The Cabal
Completion
  • You decreased the number of Tuatha de Dannan
  • You defeated the Tuatha de Dannan!
  • You freed the ghosts from the sorceresses' spells.
  • You have gathered enough information.
  • You helped to expel the Fir Bolg from Salamanca.
  • You laid the ghosts to rest.
  • You rescued the trapped citizens!
Name
  • The ghost's story
  • Divining Rod
  • Ghost data
  • Gordon Bower
Text
  • Lost Soul
  • Trapped Salamancan: I don't know what I would have done without you!
  • Cabal Minion 1: We must plumb these poor creatures for their secrets
  • Spirit 2: I can't seem... to hang on... to this world
  • Captive ghost: Now that you've freed me, ...I think I can depart ...this earth.
  • Spirit 1: You... will join us in Croatoa... forever.
  • Captive ghost: Thank you for your... kindness. All of a sudden I feel... peaceful... and not... so very scared
  • Before combat:
  • Before combat: We will take Salamanca!
  • Cabal Minion 1: You must not interrupt!
  • Captive ghost: They were using us... as lab rats!
  • Captive ghost: You've... saved me!
  • Combat start: And... you'll be the first...Hero!
  • Combat start: The Tuatha must rule all this land!
  • Combat start: You cannot stop what we must do!
  • Combat start: You cannot stop the fusion... of Salamanca... and Croatoa!
  • Spirit 1:
  • Spirit 1: The spirit realm... draws us closer.
  • Spirit 2:
  • Spirit 2: The spirit world... Descends!
  • Spirit 2: You will choke... on our despair!
  • Trapped Salamancan: They're trying to kill one another!
  • Trapped Salamancan: Thank you! Thank you so much!
  • Trapped Salamancan: You've saved me!
  • Combat start: All enemies of the Cabal must suffer!
  • Captive ghost: These sorceresses... were... tormenting us!
  • Before combat: I will destroy these pitiful creatures if it will help me stop our true enemy!
  • All right, let's take a look at the ol' divining rod. Interesting. Yup. Oh, yeah. Just as I predicted. Hold on to your hat; you're about to hear something strange. Those ghosts you keep meeting? Well, unlike most ghosts, they're not still stuck in the mortal world. Nuh-uh. They're part of the spirit world, you see. The only reason we can still see them is that Salamanca is slowly becoming part of the spirit world itself. Everything you see around you: the woods, the lake, the trees: they're real. But they soon won't be. Not if we can't stop whatever is pulling Salamanca into the spirit world.
  • Spirit 1: You will slake... my thirst for violence!
  • Trapped Salamancan: These creatures hate each other!
  • Hey, hey! I've heard a lot about you in these parts. I make it my business to keep myself informed. I think I can tell you a lot about this mystical disturbance, but first, there's work to do. This little doohickey's called a divining rod. It absorbs the essence of ghosts, and when it does so, believe it or not, it learns. It'll help us figure out if anything strange is going on with the ghosts. Anything stranger than normal, that is. Just don't ask where I got it. And if you happen to see Azuria... don't mention that I have it, ok?
  • Using the Divining Rod, you gathered this data for Skipper LeGrange.
  • One of the ghosts you freed from the Cabal's spells told you: 'We were part of some sort of magical experiment. I'm not sure what they were trying to do, but I think they would have obliterated us if you hadn't shown up. Now, thanks to your kind intervention, I feel I am able to go to my resting place in peace. You've quelled the rage in my heart.'
  • Before combat: We must learn more from these creatures!
  • Cabal Minion 2: A pity. But it will get us closer to our goal.
Type
  • Lost Soul
  • Debriefing
  • Bane Sidhe
  • Sorceress of the Winds
Z
  • 1983(xsd:integer)
DESC
  • It's hard to believe this flimsy device can be as powerful as Skipper LeGrange claims. According to him, it measures the paranormal qualities of it's subjects, often with dramatic results. The Divining Rod has 20 charges.
Entrance
  • A long, miserable howl floats on the air.
  • An unnatural chill grips your bones.
  • The scream of a ghost in agony sets your teeth on edge.
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