Jyoks are Aurum enemies introduced in Kid Icarus: Uprising. They are the equivalent of the Gyrazer and similar to the Lethinium. They are invulnerable as a cube, but when they open up to attack, they have little defense. They have a very fast movement speed, and fire a continuous laser, usually making a straight path with no curves. Jyoks can't move at their maximum speed while firing their laser, making them easy to dodge. Their lasers deal little damage, but can deal much more if Pit stays in the laser. Jyoks come in groups of 2-4, concentrating their fire on different sections of the area.
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| - Jyoks are Aurum enemies introduced in Kid Icarus: Uprising. They are the equivalent of the Gyrazer and similar to the Lethinium. They are invulnerable as a cube, but when they open up to attack, they have little defense. They have a very fast movement speed, and fire a continuous laser, usually making a straight path with no curves. Jyoks can't move at their maximum speed while firing their laser, making them easy to dodge. Their lasers deal little damage, but can deal much more if Pit stays in the laser. Jyoks come in groups of 2-4, concentrating their fire on different sections of the area.
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Weakpoints
| - Vulnerable when it opens to attack
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abstract
| - Jyoks are Aurum enemies introduced in Kid Icarus: Uprising. They are the equivalent of the Gyrazer and similar to the Lethinium. They are invulnerable as a cube, but when they open up to attack, they have little defense. They have a very fast movement speed, and fire a continuous laser, usually making a straight path with no curves. Jyoks can't move at their maximum speed while firing their laser, making them easy to dodge. Their lasers deal little damage, but can deal much more if Pit stays in the laser. Jyoks come in groups of 2-4, concentrating their fire on different sections of the area.
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