Tear Road is a zone located north of the city of Tear.
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rdf:type
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rdfs:label
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rdfs:comment
| - Tear Road is a zone located north of the city of Tear.
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grid x
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grid y
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Lock
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retool
| - a pair of shears
- a rusted woodcutter's axe, crusted with old blood
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ITEM
| - a hanging lantern
- a well
- a small canoe
- an old bell
- a lump of metal
- a torchholder
- a muddy pond
- a woodcutter's axe
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Qty
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
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scalp
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sunset
| - Dew settles on the grasslands as darkness descends.
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dbkwik:wotmud/prop...iPageUsesTemplate
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Number
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pick
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Key
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Name
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Region
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mob
| - a black stallion
- a gray palfrey
- the Coachman
- the brigand leader
- a brown deer
- a handsome stag
- a stout young sapling
- a bandit
- a shaggy brown mare
- a wild stallion
- a busy bee
- a cow
- a dun mare
- a frightened young thief
- a hen
- a playful colt
- a raccoon
- a scarred mercenary
- a small bloodsucking insect
- a small squirrel
- a well-traveled merchant
- a young calf
- an antelope
- an arrogant bridgeguard
- the grasshopper
- the young buck
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Room
| - Various
- Wanders
- A Wisdom's House
- Outside a Palisade Gate
- A Crude Stone Well
- A Small Farm
- At the Shore of the Erinin
- Bandits Hideout
- Before a Pool of Water
- Beneath a Hill
- The Eastern Foot of the Erinin Bridge
- The Tear Road
- The Western Foot of the Erinin Bridge
- Through the Forest
- Zakin's Glade
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Notes
| - 1.0
- 2.0
- wanders
- Mounted on a dun mare
- Mounted on black stallions
- Mounted on gray palfreys
- Ridden by a scarred mercenary
- Ridden by a well-traveled merchant
- Ridden by arrogant bridgeguards
- With 4x scarred mercenaries
- With a well-traveled merchant
- a pair of shears
- pull to unlock and open "barreddoor"
- type keyword "axe" in room
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sunrise
| - The darkness turns to a bright haze as the sun breaks the horizon to the east.
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Creator
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abstract
| - Tear Road is a zone located north of the city of Tear.
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