Success in creating the blueprints earns 52,591 Invention experience. The kinetic cyclone requires cannonballs as fuel, consuming one every time it attacks (even if it hits multiple targets), and it has a cannonball capacity of 30. When active, any enemy that is in range will be repeatedly attacked by the spinning claws, and it can hit all enemies at once. It benefits from the same perks as the dwarf multicannon if unlocked, increasing the cannonball capacity to 60 or 90 and allowing it to restock automatically if the player is in range.
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| - Success in creating the blueprints earns 52,591 Invention experience. The kinetic cyclone requires cannonballs as fuel, consuming one every time it attacks (even if it hits multiple targets), and it has a cannonball capacity of 30. When active, any enemy that is in range will be repeatedly attacked by the spinning claws, and it can hit all enemies at once. It benefits from the same perks as the dwarf multicannon if unlocked, increasing the cannonball capacity to 60 or 90 and allowing it to restock automatically if the player is in range.
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Examine
| - An inventive variation of the multicannon for meleeing enemies. Requires cannonballs.
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Tradeable
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Equipable
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alchable
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destroy
| - You must manufacture another one at an Invention workbench.
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disassembly
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kept
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Misc
| - File:Blueprint (Invention).png Discover: Kinetic cyclone
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Stackable
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MAT
| - Rune bar
- Heavy components
- Plated parts
- Sharp components
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Update
| - Invention Tech Trees Update - New Devices - Griffon Outfit
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Release
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abstract
| - Success in creating the blueprints earns 52,591 Invention experience. The kinetic cyclone requires cannonballs as fuel, consuming one every time it attacks (even if it hits multiple targets), and it has a cannonball capacity of 30. When active, any enemy that is in range will be repeatedly attacked by the spinning claws, and it can hit all enemies at once. It benefits from the same perks as the dwarf multicannon if unlocked, increasing the cannonball capacity to 60 or 90 and allowing it to restock automatically if the player is in range. Unlike the dwarf multicannon, the kinetic cyclone takes up only one space in the player's inventory. Also, it cannot be reclaimed from a non-player character if lost; players must build another one. For example, it will be lost permanently if it decays. However, it can be used indefinitely if you keep picking it up and re-deploying it when you receive the decay warning.
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