30,000 Levels is a mapset by Doomguy 2000. A spiritual successor to the earlier Doomguy's Warzone, 30,000 Levels is a jokewad that, as implied by the title, features 30,000 levels. Each level is an identical square room with an exit switch directly in front of the player, bringing the gameplay down to repeatedly hitting the use key. The WAD includes a new sounds and music, a small selection of new menu graphics, and a new ending. Each of the first 100 levels has its own unique song, but after that the song only changes every 100 levels. The ending is a message about the planet having gone extinct followed by a cast call featuring monsters from Warzone.
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| - 30,000 Levels is a mapset by Doomguy 2000. A spiritual successor to the earlier Doomguy's Warzone, 30,000 Levels is a jokewad that, as implied by the title, features 30,000 levels. Each level is an identical square room with an exit switch directly in front of the player, bringing the gameplay down to repeatedly hitting the use key. The WAD includes a new sounds and music, a small selection of new menu graphics, and a new ending. Each of the first 100 levels has its own unique song, but after that the song only changes every 100 levels. The ending is a message about the planet having gone extinct followed by a cast call featuring monsters from Warzone.
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- Heaven re-uploaded
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- 16871(xsd:integer)
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abstract
| - 30,000 Levels is a mapset by Doomguy 2000. A spiritual successor to the earlier Doomguy's Warzone, 30,000 Levels is a jokewad that, as implied by the title, features 30,000 levels. Each level is an identical square room with an exit switch directly in front of the player, bringing the gameplay down to repeatedly hitting the use key. The WAD includes a new sounds and music, a small selection of new menu graphics, and a new ending. Each of the first 100 levels has its own unique song, but after that the song only changes every 100 levels. The ending is a message about the planet having gone extinct followed by a cast call featuring monsters from Warzone. Originally, 30,000 Levels was going to be 100,000 Levels, but this number was eventually abandoned due to growing load times. Maps were duplicated up to 46,000 before the author began to encounter crashes upon loading the WAD.
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