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| - Diablo is the point and click RPG series developed by Blizzard that features the devil Diablo as its main villain. The second game in the series, Diablo II, was Blizzard's most popular game in America for many years (until the release of World of Warcraft) and would make a very interesting entrant into a Games Contest.
- A Hack and Slash game series from Blizzard Entertainment. Notorious for having an elaborate backstory and plot that nobody ever follows concerning a war between Heaven and Hell. As a sort of simple graphical Roguelike, the pursuit of the perfect randomly-generated equipment and character build to satisfy one's inner Munchkin gives the game tremendous replayability. The third game in the series, Diablo III, was announced in June 2008 and was released on May 15th, 2012. Trailers for it are on Blizzard's homepage.
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abstract
| - A Hack and Slash game series from Blizzard Entertainment. Notorious for having an elaborate backstory and plot that nobody ever follows concerning a war between Heaven and Hell. As a sort of simple graphical Roguelike, the pursuit of the perfect randomly-generated equipment and character build to satisfy one's inner Munchkin gives the game tremendous replayability. The first game was essentially a huge dungeon crawl, consisting of 16 levels of increasing difficulty under Tristram, the only town in the game, where various NPCs provide you with quests, healing, and equipment. The goal was to get to the Big Bad, Diablo, in The Very Definitely Final Dungeon. The non-canonical third-party expansion pack Hellfire added eight new separate levels, four new quests (a quest to kill another Diablo-esque baddy in the crypt near the church, a quest from Lester the farmer, a cow quest and a quest to retrieve a teddy bear) as well as three more characters (Monk, Bard and Barbarian) in addition to the original three (Warrior, Rogue and Sorcerer), but you had to enter a special edit to a text file to get the last two of those quests and new characters. The second game followed the storyline, which ended with the protagonist of the original game implanting Diablo's soulstone into his own forehead (it's implied that it was the warrior). Despite remaining at 640x480, it brought numerous gameplay improvements and was now broken into four acts, each with its own town and six quests per act (except Act 4, which had only three). The expansion pack, Lord of Destruction, added 800x600 resolution, two new characters (Assassin and Druid) in addition to the original five (Barbarian, Necromancer, Amazon, Sorceress and Paladin) and added Act 5, in which, after defeating Mephisto and Diablo in the original game, the player confronted Baal, the last of the three Prime Evils. The third game in the series, Diablo III, was announced in June 2008 and was released on May 15th, 2012. Trailers for it are on Blizzard's homepage. Meanwhile, the developers of the first two Diablo games, Blizzard North, resigned en masse and formed "Flagship Studios", which continued to produce Hack and Slash games, specifically Hellgate London and Mythos. After Flagship folded, the same people formed "Runic Games", which produced Torchlight. All three titles can be considered Spiritual Successors to Diablo; they certainly all play similarly. See also Baldur's Gate: Dark Alliance and its spiritual successor Champions of Norrath. A character sheet is on the works.
- Diablo is the point and click RPG series developed by Blizzard that features the devil Diablo as its main villain. The second game in the series, Diablo II, was Blizzard's most popular game in America for many years (until the release of World of Warcraft) and would make a very interesting entrant into a Games Contest. Diablo made it into the 2006 Series Contest, where there were high expectations for the series in the wake of Warcraft's surprising upset of Grand Theft Auto a week prior. Unfortunately Diablo was quickly swarmed under by the overwhelming popularity of Final Fantasy, which demolished the series in their first round matchup, scoring a bigger blowout that anyone had thought possible.
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