| rdfs:comment
| - Vehicle movement works in much the same way as character movement. Every vehicle has a Move score, which is how many meters per round the vehicle moves at cruising speed. Moving is an action, just like firing a blaster or dodging. A vehicle can move once per round. When a vehicle moves, you describe the terrain and then pick a difficulty level and a difficulty number: Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult (16-2), Very Difficult (21-30) or Heroic (31+).
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| abstract
| - Vehicle movement works in much the same way as character movement. Every vehicle has a Move score, which is how many meters per round the vehicle moves at cruising speed. Moving is an action, just like firing a blaster or dodging. A vehicle can move once per round. Most repulsorlift vehicles - from landspeeders to airspeeders and speeder bikes - use the repulsorlift operation skill or Mechanical attribute. (Walkers use Walker operation; old-fashioned wheeled-and tracked-vehicles use ground vehicle operation, while hovercraft use hover vehicle operation. Swoops use swoop operation. Each vehicle's description lists its skill.) When a vehicle moves, you describe the terrain and then pick a difficulty level and a difficulty number: Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult (16-2), Very Difficult (21-30) or Heroic (31+). The player decides how fast she wants her character to drive the vehicle and makes her repulsorlift operation (or other skill) roll. If a vehicle has a "maneuverability code," add it to the pilot's skill roll. If the roll is equal to or greater than the difficulty number, the vehicle moves across the terrain without a problem; if the roll is lower, the vehicle as a movement failure.
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