About: Guilty Conscience   Sponge Permalink

An Entity of Type : dbkwik:resource/ofiQKQ0Sp5Gy2VR7LT1xTg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The next Bloons Tower Defense game will allow towers to have a Guilty Conscience in certain cases. One time in which this can occur is after they pop an Innocent Bloon or get hit by C. A. R. A.s' Guilty bomb. When they are affected by a Guilty Conscience, they will only attack half as fast as normal, since they feel bad about whatever they did. This lasts for five rounds after the thing they did, but can last longer if more rounds are added on (by doing more bad things).

AttributesValues
rdf:type
rdfs:label
  • Guilty Conscience
rdfs:comment
  • The next Bloons Tower Defense game will allow towers to have a Guilty Conscience in certain cases. One time in which this can occur is after they pop an Innocent Bloon or get hit by C. A. R. A.s' Guilty bomb. When they are affected by a Guilty Conscience, they will only attack half as fast as normal, since they feel bad about whatever they did. This lasts for five rounds after the thing they did, but can last longer if more rounds are added on (by doing more bad things).
  • Guilty Conscience is a Van Buren trait.
  • It turns out that Admiral Thorak's plan is to "blitzkrieg wave" the enemy by sending everything out and destroying as many ships as possible in one wave and then retreating to repair the ships. Zero thinks it might work but the fleet needs the right commander, and Zero happily volunteers. But just before they open fire, a large Skregg fleet arrives and immediately engages the Empiret ships. Zero orders everyone to battle stations...but it is too late. The Skregg overwhelms the Empire fleet and wipe out just about every ship. Except Zero's.
sameAs
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
Games
  • VB
benefits
  • unknown
penalties
  • unknown
dbkwik:earth-final...iPageUsesTemplate
dbkwik:earthfinalc...iPageUsesTemplate
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abstract
  • The next Bloons Tower Defense game will allow towers to have a Guilty Conscience in certain cases. One time in which this can occur is after they pop an Innocent Bloon or get hit by C. A. R. A.s' Guilty bomb. When they are affected by a Guilty Conscience, they will only attack half as fast as normal, since they feel bad about whatever they did. This lasts for five rounds after the thing they did, but can last longer if more rounds are added on (by doing more bad things).
  • Guilty Conscience is a Van Buren trait.
  • It turns out that Admiral Thorak's plan is to "blitzkrieg wave" the enemy by sending everything out and destroying as many ships as possible in one wave and then retreating to repair the ships. Zero thinks it might work but the fleet needs the right commander, and Zero happily volunteers. Zero takes command of the most powerful fleet in the Empire, fleet Delta Sigma, and the Spitfire is at the head of the fleet. Zero sits in his captain's chair and receives instructions from Admiral Thorak to take the fleet through the Earth-Link and assault the first Skregg world he finds. Zero willingly obeys, and targets the world of Da'Farrak. But just before they open fire, a large Skregg fleet arrives and immediately engages the Empiret ships. Zero orders everyone to battle stations...but it is too late. The Skregg overwhelms the Empire fleet and wipe out just about every ship. Except Zero's.
is Traits of
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