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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapon Clashes occur in the 2007 video game No More Heroes when protagonist Travis Touchdown's beam katana clashes with an enemy's weapon when the player performs a slash attack. They can be successfully won by "tracing" an on-screen circle using the Wii Remote, which results in knocking back the enemy, leaving them briefly stunned; winning Weapon Clashes against weaker enemies will result in entering Death Blow mode. Failing to win a Weapon Clash results in the former for Travis, where he will be knocked back and stunned briefly.

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rdfs:label
  • Weapon Clash
rdfs:comment
  • Weapon Clashes occur in the 2007 video game No More Heroes when protagonist Travis Touchdown's beam katana clashes with an enemy's weapon when the player performs a slash attack. They can be successfully won by "tracing" an on-screen circle using the Wii Remote, which results in knocking back the enemy, leaving them briefly stunned; winning Weapon Clashes against weaker enemies will result in entering Death Blow mode. Failing to win a Weapon Clash results in the former for Travis, where he will be knocked back and stunned briefly.
  • Weapon Clashes occur in both installments of the No More Heroes video game series when protagonist Travis Touchdown's beam katana clashes with an enemy's weapon when the player performs a slash. They can be successfully won by "tracing" an on-screen circle using the Wii Remote, which results in knocking back the enemy, leaving them briefly stunned; winning Weapon Clashes against weaker enemies will result in entering Death Blow mode. Failing to win a Weapon Clash results in the former for Travis, where he will be knocked back and stunned briefly.
dcterms:subject
abstract
  • Weapon Clashes occur in both installments of the No More Heroes video game series when protagonist Travis Touchdown's beam katana clashes with an enemy's weapon when the player performs a slash. They can be successfully won by "tracing" an on-screen circle using the Wii Remote, which results in knocking back the enemy, leaving them briefly stunned; winning Weapon Clashes against weaker enemies will result in entering Death Blow mode. Failing to win a Weapon Clash results in the former for Travis, where he will be knocked back and stunned briefly. There are two instances in the No More Heroes series where a weapon clash that is impossible to win occurs. These are in the battle with Jeane, where the weapon clash at the end of the battle triggers the post-battle cutscene, and in the first part of the three-tier battle with Jasper Batt, Jr., where a weapon clash with Batt's flying car triggers the entrance of Henry.
  • Weapon Clashes occur in the 2007 video game No More Heroes when protagonist Travis Touchdown's beam katana clashes with an enemy's weapon when the player performs a slash attack. They can be successfully won by "tracing" an on-screen circle using the Wii Remote, which results in knocking back the enemy, leaving them briefly stunned; winning Weapon Clashes against weaker enemies will result in entering Death Blow mode. Failing to win a Weapon Clash results in the former for Travis, where he will be knocked back and stunned briefly.
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