About: Naming a Nation   Sponge Permalink

An Entity of Type : dbkwik:resource/gVdn9JYOfgXQpGiAT7XgRg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Naming a Nation is the seventh scenario in Revolt of the Beastmasters, the seventh part of Heroes Chronicles. While preparing to take the fight to Mad King Gryphonheart himself, Tarnum decided to take direct command of his barbarian soldiers, since he knew better than anyone how they fought. Adamina and the other wisewomen were upset that he had gone behind their backs to hire the mercenaries, and felt that they were a waste of money, but Tarnum knew just how well the barbarians could fight.

AttributesValues
rdf:type
rdfs:label
  • Naming a Nation
rdfs:comment
  • Naming a Nation is the seventh scenario in Revolt of the Beastmasters, the seventh part of Heroes Chronicles. While preparing to take the fight to Mad King Gryphonheart himself, Tarnum decided to take direct command of his barbarian soldiers, since he knew better than anyone how they fought. Adamina and the other wisewomen were upset that he had gone behind their backs to hire the mercenaries, and felt that they were a waste of money, but Tarnum knew just how well the barbarians could fight.
Bonus
  • 15(xsd:integer)
  • 25(xsd:integer)
Version
  • HC7
dcterms:subject
levelCap
  • 35(xsd:integer)
Factions
  • Tarnum
  • Mad King Gryphonheart
Heroes
dbkwik:mightandmag...iPageUsesTemplate
Previous
Difficulty
  • Normal
Type
  • Campaign
Identity
Loss
  • Lose Tarnum
Campaign
  • Revolt of the Beastmasters
Win
  • Defeat all enemy towns and heroes
NEXT
Players
  • 2(xsd:integer)
Size
  • Medium
abstract
  • Naming a Nation is the seventh scenario in Revolt of the Beastmasters, the seventh part of Heroes Chronicles. While preparing to take the fight to Mad King Gryphonheart himself, Tarnum decided to take direct command of his barbarian soldiers, since he knew better than anyone how they fought. Adamina and the other wisewomen were upset that he had gone behind their backs to hire the mercenaries, and felt that they were a waste of money, but Tarnum knew just how well the barbarians could fight. Tarnum suggested that the Mudlanders should claim the swamps around them as their own, setting up a homeland. Instead of a king trying to crush a rebellion, Mad King Gryphonheart would then be a foreign invader, which would cause him some political problems. Discarding the Mudlander name that had been given to them by outsiders, the wisewomen decided to call their homeland Tatalia, after an old word for community. Back in Erathia, Niven had gathered the nobles, and they agreed that the Mad King had dragged their once-proud nation into dishonor. They assembled in a meeting and named Niven the true King of Erathia, pledging him allegiance. Niven wrote to Tarnum that he would muster what troops he could and march to his aid, and asked Tarnum to try to force the Mad King's troops to a specific place - a place with strategic benefits for Niven and the Mudlanders, and where his father could not escape. Tarnum agreed with this strategy and started to push the King's men back. His aggressive tactics cost the lives of many of his barbarian mercenaries, but Tarnum knew he wouldn't need them for long, since Niven's army would be more than enough. The wisewomen named Droglo Tarnum's second-in-command, like he had asked, but they didn't tell Tarnum about it. They were still upset over his dealings with the barbarians, and tried to keep him in the dark as much as possible. Tarnum knew that he'd have to leave them soon anyway, and wasn't too upset over this. Like Tarnum and Niven had hoped, Mad King Gryphonheart started to withdraw his troops to the place they had selected.
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