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This quest takes place in the 5-level dungeon Frostmaw's Burrows. Four Norn (Image:Paragon-icon-small.png Latham, Image:Warrior-icon-small.png Hroth, Image:Warrior-icon-small.png Kitta, and Image:Warrior-icon-small.png Gareth) will accompany you through the dungeon, but they will not be part of your party. If they happen to die, they will resurrect once there are no more aggroed mobs (including spirits).

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  • Cold Vengeance
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  • This quest takes place in the 5-level dungeon Frostmaw's Burrows. Four Norn (Image:Paragon-icon-small.png Latham, Image:Warrior-icon-small.png Hroth, Image:Warrior-icon-small.png Kitta, and Image:Warrior-icon-small.png Gareth) will accompany you through the dungeon, but they will not be part of your party. If they happen to die, they will resurrect once there are no more aggroed mobs (including spirits).
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abstract
  • This quest takes place in the 5-level dungeon Frostmaw's Burrows. Four Norn (Image:Paragon-icon-small.png Latham, Image:Warrior-icon-small.png Hroth, Image:Warrior-icon-small.png Kitta, and Image:Warrior-icon-small.png Gareth) will accompany you through the dungeon, but they will not be part of your party. If they happen to die, they will resurrect once there are no more aggroed mobs (including spirits). As hinted by the quest text, the Burrows are filled with wurms. The wurms over level 20 are necromancers with Suffering and Feast of Corruption, both of them easily interruptible. These wurms also have the highly damaging Wurm Bile skill that is very important to interrupt. You will also encounter a large number of melee Frost Wurm Larvae that, when aggroed, will run to you underground (causing 16 damage per second each) before popping up and engaging. Occasionally you will encounter a Frost Siege Wurm with the Wurm Siege skill. Unlike in places like Dunes of Despair, these sieges do strike for considerable damage, and should therefore be interrupted. (The map will ping whenever a siege wurm fires at you). Try to have your indestructible Norns bear the brunt of all wurm damage, and remember to bring a good weakness-causing skill. Minion Masters work great here, since there are plenty of corpses, but bear in mind they get can get wiped quickly. Also, Putrid Explosion will damage wurms that are in range but currently underground. An earth elementalist with wards might be a good suggestion, to deal with knockdown and melee damage from wurms. The fifth and final level consists mainly of the fight against Frostmaw the Kinslayer. Don't be fooled by the apparently sparsely populated lair: there are several Frostmaw Spawn and Frost Siege Wurms hiding. After you kill the visible wurms, they will appear and can quickly wipe your party unless you run back out of the lair. (Frostmaw can also appear if you are near the center of the area, and the net damage with more than one wurm will quickly exhaust your monks; therefore, it is best to retreat first). When only Frostmaw remains, close in and take her out. She should fall quickly, provided you keep her damaging skills, particularly the Wurm Siege, interrupted. You can safely ignore her Dark Apostasy and Deadly Paradox, although keep in mind that her attacks will almost always remove an enchantment as she has a very high critical rate. It is advisable to bring Pain Inverter, with that, Frostmaw will take a considerable amount of damage every time she uses Wurm Siege.
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