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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"I improve myself by any means necessary."[EPG:65] Prerequisite: Any race except warforged, must be an artificer Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level. Supporting Construction (11th level): The parts you craft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage. More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged (see "Warforged Components," page 113).

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  • Self-Forged
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  • "I improve myself by any means necessary."[EPG:65] Prerequisite: Any race except warforged, must be an artificer Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level. Supporting Construction (11th level): The parts you craft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage. More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged (see "Warforged Components," page 113).
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  • "I improve myself by any means necessary."[EPG:65] Prerequisite: Any race except warforged, must be an artificer Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level. Battlefist (11th level): You have a battlefist, which replaces your hand. The battlefist is a melee weapon with which you are profiCient. It is a part of the mace weapon group, deals 1d8 damage, and has a +3 proficiency bonus. You can hold items in your battlefist as though it were your hand, but you must not be holding anything when you use your battlefist as a weapon. You can use the Enchant Magic Item (Player's Handbook, page 304), Disenchant Magic Item (Player's Handbook, page 304), and Transfer Enchantment (Adventurer's Vault, page 199) rituals on the battlefist. Using Disenchant Magic Item on the battlefist does not destroy it. Supporting Construction (11th level): The parts you craft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage. More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged (see "Warforged Components," page 113). Added Resilience (16th level): Whenever you make a death saving throw, you can take the better of your die roll or 10.
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