A booming player will typically have a weak military at first, investing the bare minimum in military in order to survive while powering economy as much as possible. A boom typically has a goal that, when reached, will start rapid military production in order to catch up to and eclipse opposing forces. This often coincides with a specific technology, unit availability, or threat level of opposing forces. A specific type of boom may sometimes be referred to by its resource type or the location of resources. Fish Boom (maps with water, but only fish) and Water Boom (maps with water, fish and Whales) are common usages.
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| - A booming player will typically have a weak military at first, investing the bare minimum in military in order to survive while powering economy as much as possible. A boom typically has a goal that, when reached, will start rapid military production in order to catch up to and eclipse opposing forces. This often coincides with a specific technology, unit availability, or threat level of opposing forces. A specific type of boom may sometimes be referred to by its resource type or the location of resources. Fish Boom (maps with water, but only fish) and Water Boom (maps with water, fish and Whales) are common usages.
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abstract
| - A booming player will typically have a weak military at first, investing the bare minimum in military in order to survive while powering economy as much as possible. A boom typically has a goal that, when reached, will start rapid military production in order to catch up to and eclipse opposing forces. This often coincides with a specific technology, unit availability, or threat level of opposing forces. A specific type of boom may sometimes be referred to by its resource type or the location of resources. Fish Boom (maps with water, but only fish) and Water Boom (maps with water, fish and Whales) are common usages.
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