About: Pedestrians   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Pedestrians are NPCs who roam the levels of Tony Hawk's games. Pedestrians have a simple AI, allowing basic interactions with skater, sometimes they follow a set path. When the players passes by them, pedestrians may fall down, dodge or punch/kick the skater, causing them to bail. Players may hear them yelling different phrases.

AttributesValues
rdf:type
rdfs:label
  • Pedestrians
rdfs:comment
  • Pedestrians are NPCs who roam the levels of Tony Hawk's games. Pedestrians have a simple AI, allowing basic interactions with skater, sometimes they follow a set path. When the players passes by them, pedestrians may fall down, dodge or punch/kick the skater, causing them to bail. Players may hear them yelling different phrases.
  • "My mind says Huffman, but my stomach says Eisenhower... huh, I don't know what that means really, but I bet Ike tastes like a cheeseburger."- Suburban man Pedestrians or Civilians-Are the most common humans in the game, They always run from Crypto, although in Path of the Furon, The Citizens react in disbelief, thinking Crypto is in a Halloween costume, or an ugly midget, etc.... Very weak-minded and give the poorest amount of DNA.
  • Pedestrians are common people seen walking in the streets. Note that while they are common and seen in multiple games, this article only covers appearances they can be interacted with the player.
  • Pedestrians (also known as citizens or civilians) play a large role in Watch Dogs and Watch Dogs 2. They can be seen interacting with shops, other characters, and reacting to their surroundings, giving the world dynamism.
  • Pedestrians (also called civilians or citizens) are the regular NPCs that inhabit Empire City, New Marais and Seattle.
  • Pedestrians are non-player characters that can be seen walking around or driving Vehicles. They act as the unique inhabitants of a particular location, and it can be said that they are a part of the city's scenery. Police officers are not normally pedestrians as they don't normally spawn walking around. Pedestrians don't talk unless they see you with a gun or hear gun shots. Pedestrians do sometimes sit in benches or at tables, but they get up when they see or hear guns.
  • Pedestrians are civilians and residents of the cities and area that the protagonist is in. However, babies and children do not appear in any of the games outside certain conditions. The only exceptions would be Mary-Beth Williams in Grand Theft Auto: Vice City Stories and Zachary Tyler in Grand Theft Auto IV. In the HD Universe, pedestrian models are varied and the amount of models have now been increased, preventing the chances of clumping from happening during normal gameplay. This is due to an implemented mechanic of clothing and age for pedestrians.
  • Pedestrians - In Europe’s most developed cities, pedestrians are not afraid to cross the street and always have right of way. This is a result of a culture which respects pedestrians but is also due to the introduction of certain pedestrian-friendly laws.
dcterms:subject
dbkwik:gta/property/wikiPageUsesTemplate
dbkwik:streetfight...iPageUsesTemplate
dbkwik:watchdogs/p...iPageUsesTemplate
Name
  • Pedestrians
Caption
  • Concept art
dbkwik:infamous/pr...iPageUsesTemplate
dbkwik:fixpa/prope...iPageUsesTemplate
VoiceActor
  • Gerardo Sprigg
  • Alex Werner
  • Brad Fotsch
  • Cecil Carthen
  • Janna Browning
  • Lara Browning
  • Nels Potts
abstract
  • Pedestrians are NPCs who roam the levels of Tony Hawk's games. Pedestrians have a simple AI, allowing basic interactions with skater, sometimes they follow a set path. When the players passes by them, pedestrians may fall down, dodge or punch/kick the skater, causing them to bail. Players may hear them yelling different phrases.
  • "My mind says Huffman, but my stomach says Eisenhower... huh, I don't know what that means really, but I bet Ike tastes like a cheeseburger."- Suburban man Pedestrians or Civilians-Are the most common humans in the game, They always run from Crypto, although in Path of the Furon, The Citizens react in disbelief, thinking Crypto is in a Halloween costume, or an ugly midget, etc.... Very weak-minded and give the poorest amount of DNA.
  • Pedestrians are non-player characters that can be seen walking around or driving Vehicles. They act as the unique inhabitants of a particular location, and it can be said that they are a part of the city's scenery. Police officers are not normally pedestrians as they don't normally spawn walking around. Pedestrians don't talk unless they see you with a gun or hear gun shots. Pedestrians do sometimes sit in benches or at tables, but they get up when they see or hear guns. Some pedestrians carry guns. These ones will not run away if you pull out your gun, and will instead shoot you. They are red targets. If you're aiming at a pedestrian in a car and the target is red the pedestrian has a gun. Weapon Pedestrians have more health, however you can kill them with a grenade or shotgun. Pedestrians don't have as much health as you. However, if you get a pedestrian to jump or run into the ocean, and you start swimming with them, both of you should die at the same time. Pedestrians can be killed with a gunshot in the head. Others, like police, can be killed with a shotgun shot. Pedestrian can be also killed if they fall from high. If a pedestrian is shot 3 times while getting back on their feet if they jump they will collapse.
  • Pedestrians are common people seen walking in the streets. Note that while they are common and seen in multiple games, this article only covers appearances they can be interacted with the player.
  • Pedestrians are civilians and residents of the cities and area that the protagonist is in. However, babies and children do not appear in any of the games outside certain conditions. The only exceptions would be Mary-Beth Williams in Grand Theft Auto: Vice City Stories and Zachary Tyler in Grand Theft Auto IV. In Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: Liberty City Stories (in the PSP version), there are cheats that allow the player to play as an NPC, as these games featured single-outfit mechanics. This idea was scrapped after Grand Theft Auto: San Andreas, although modifications still allow the player to play as a pedestrian. The enhanced version of Grand Theft Auto V allows the player to use a pedestrian model in Director Mode. Pedestrians in the 3D Universe share a glitch nicknamed "clumping", in which multiple instances of the same pedestrian model can be observed in the same area. This makes it possible for two pedestrians of the same model to interact with the other. However, this is patched in Grand Theft Auto: San Andreas, as pedestrians will not react with another character of the same model. This is also extended on in GTA Vice City Stories, where pedestrians have different clothing palettes, decreasing clumping slightly. In the HD Universe, pedestrian models are varied and the amount of models have now been increased, preventing the chances of clumping from happening during normal gameplay. This is due to an implemented mechanic of clothing and age for pedestrians. In addition, certain pedestrians are only found in appropriate places, and their behavior is much more realistic and distinct to that particular pedestrian. For example, homeless people will hang around in back alleys, lie around on the streets and ask other people, including the protagonist, for spare change. Russian immigrants will hang around Hove Beach in Broker close to where the ships dock, office workers can be found in Downtown Algonquin and criminals such as muggers and carjackers will hang around Bohan. Also, prostitutes only appear at night around the poorer areas of the city. From the 3D Universe games onwards, Pedestrians while on foot carry out complex and realistic actions. Pedestrian behavior includes smoking, talking on the phone, sitting on park benches and reading newspapers, conversing or fighting with others, carrying home shopping bags and the like, reflecting that of real life. In Grand Theft Auto IV, pedestrians can be seen putting something in a car's trunk or fixing a broken down engine on the side of the road. Street Criminals can also be observed stealing vehicles or carjacking other pedestrians much more commonly. Under certain conditions, pedestrians will draw Melee Weapons or firearms on each other or the player. Sometimes in Grand Theft Auto IV and its episodes, certain pedestrians may grab the door handles of the player's car and hang on as the player drives away. This also occurs in Grand Theft Auto V, but much more rarely.
  • Pedestrians (also known as citizens or civilians) play a large role in Watch Dogs and Watch Dogs 2. They can be seen interacting with shops, other characters, and reacting to their surroundings, giving the world dynamism.
  • Pedestrians (also called civilians or citizens) are the regular NPCs that inhabit Empire City, New Marais and Seattle.
  • Pedestrians - In Europe’s most developed cities, pedestrians are not afraid to cross the street and always have right of way. This is a result of a culture which respects pedestrians but is also due to the introduction of certain pedestrian-friendly laws. Throughout our continent, pedestrians and cyclists are still the most discriminated groups in city traffic. Very wide roads, a short length of green signals for pedestrians, few pedestrian crossings, cars parked on pavements and few areas closed to traffic all indicate a lack of pedestrian friendly policies. These examples are characteristic of many European cities. As a result, one in five of the 40 thousand people who die in Europe every year as a result of road accidents are pedestrians. This is why many non-governmental organisations are acting on behalf of pedestrians’ rights, and are often supported by local Green party groups. In pedestrian friendly cities the level of public safety is growing and the quality of public space is improving. There are many ways of encouraging citizens to choose walking as a method of getting around the city: appropriate lighting, comfortable public benches, safe pavements, “street art”, greenery, speed restrictions, restrictions in the number of parking spaces or a complete ban on the entry of cars. Such policies are beneficial to human health and to the environment and help to develop social capital in cities. Pedestrian zones in cities serve to strengthen social ties, build trust, increase levels of engagement in local activities and build a culture of mutual help and support.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software