About: Imperial Agent Starter Guide   Sponge Permalink

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So you have decided to be a 'fixer' for the Empire by playing an Imperial Agent. With surgical strikes and stealthy maneuvering the Republic won't know what hit them. So, let's get started! To start with, though their storylines are somewhat similar, the two advanced classes of the agent (Sniper and Operative) play very differently. The Operative can stealth up, which is immensely powerful in the ability to choose/time your fights. But then, the Operative's most powerful attacks are short range, and so this surprise is necessary for survival. The Sniper has the powerful long-ranged attacks but lacks the stealth. With various periodic, area effect, and crowd control abilities to control the flow of the fight, and greater benefit from the use of shooting from cover, the Sniper focuses on sta

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  • Imperial Agent Starter Guide
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  • So you have decided to be a 'fixer' for the Empire by playing an Imperial Agent. With surgical strikes and stealthy maneuvering the Republic won't know what hit them. So, let's get started! To start with, though their storylines are somewhat similar, the two advanced classes of the agent (Sniper and Operative) play very differently. The Operative can stealth up, which is immensely powerful in the ability to choose/time your fights. But then, the Operative's most powerful attacks are short range, and so this surprise is necessary for survival. The Sniper has the powerful long-ranged attacks but lacks the stealth. With various periodic, area effect, and crowd control abilities to control the flow of the fight, and greater benefit from the use of shooting from cover, the Sniper focuses on sta
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  • So you have decided to be a 'fixer' for the Empire by playing an Imperial Agent. With surgical strikes and stealthy maneuvering the Republic won't know what hit them. So, let's get started! To start with, though their storylines are somewhat similar, the two advanced classes of the agent (Sniper and Operative) play very differently. The Operative can stealth up, which is immensely powerful in the ability to choose/time your fights. But then, the Operative's most powerful attacks are short range, and so this surprise is necessary for survival. The Sniper has the powerful long-ranged attacks but lacks the stealth. With various periodic, area effect, and crowd control abilities to control the flow of the fight, and greater benefit from the use of shooting from cover, the Sniper focuses on starting from long range and maintaining that range as long as possible. In both cases, these classes cannot take the big hits that a Trooper/Hunter can. With medium armor and fewer hp, both versions of the Agent rely on picking their fights well and ending them before they get beat up too bad. The healing option for the Operative is a POWRFUL option, but mostly in a group setting. If you have regular access to groups, this path can ensure you always have a valuable position while the baseline Agent abilities leave you some solo ability when the group isn't with you. Think carefully though, as the best/most powerful abilities you have are group specific, and without a group you're a MUCH weaker version of the Agent everyone else is playing. Choose carefully...
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