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The necessary actions.

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  • What Must Be Done
  • What must be done
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  • The necessary actions.
  • It is suggested that you bring along an interrupt henchman or hero if you have one. Start by exiting Doomlore Shrine to the south. Once in Dalada Uplands, take the Vanguard Patrol bounty from the Ascalonian Refugee by the resurrection shrine nearby. Follow the quest marker to Seer Fiercereign, Cowl Fiercetongue, and a Siege Devourer. You'll encounter a group or two of Mantids on your way. After speaking to Seer, proceed east to the Charr Shaman patrol. Don't forget to interact with the Siege Devourer and select the "Follow Me" option.
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  • The necessary actions.
  • It is suggested that you bring along an interrupt henchman or hero if you have one. Start by exiting Doomlore Shrine to the south. Once in Dalada Uplands, take the Vanguard Patrol bounty from the Ascalonian Refugee by the resurrection shrine nearby. Follow the quest marker to Seer Fiercereign, Cowl Fiercetongue, and a Siege Devourer. You'll encounter a group or two of Mantids on your way. After speaking to Seer, proceed east to the Charr Shaman patrol. Don't forget to interact with the Siege Devourer and select the "Follow Me" option. Once in range (Siege Devourer is standing on the quest marker) interact with it once again, only this time choose the "Stop. Activate Siege Mode" option. Note that the range on the Siege Devourer works like a bow. In flat land, it has a spell-casting range, but when given the benefit of higher ground, the explosives fire further. After the patrol is killed, head off to the next quest marker, and don't forget to interact with the Siege Devourer and choose "Follow Me". To speed up the process, backtrack the way you came from, and simply start heading south once you're nearby the quest marker. You will meet Gron Fierceclaw at the marker. Nearby you should spot an enemy Siege Devourer. You can use the "Activate Siege Mode" option on your Siege Devourer to help take it out quickly. Once it is nearly dead, it will turn friendly, at which point you can mount it and ride it like a Junundu. The Devourer has its own set of skills which will replace all of your current skills, and maintained enchantments will be lost. Devourers have 1,000 HP and 25 Energy. If you see Molotov Rocktail nearby, it would be a good idea to steer clear, as he can easily wipe out your entire party in seconds. Regardless, proceed south to encounter the Armored Saurus. It is helpful to start out the battle with the Siege Devourer's Devourer Siege. Just before you kill it, the quest will update and it will turn Friendly. Next, travel back to Doomlore Shrine to continue the quest. Once in town, speak to Bonwor Fierceblade, and you'll engage in a mini mission where you must defeat the four members of Pyre Fierceshot's warband. Attack Roan Fierceheart first to stop them from healing. Once defeated, you will be teleported back to town, and will be able to collect the reward from Bonwor. The quest Assault on the Stronghold will be automatically added when you accept the reward.
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