The Slench is an Alimbic mechanoid, similar to the Cretaphid, that Samus must fight at the end of four areas of Metroid Prime: Hunters. There are four different Slench units, each resembling a giant robotic eyeball. Each consists of two forms, A and B. Each Slench is invincible during its "A" form, and is attached to a wall (or ceiling, in Slench 4's case) by three tentacles that power the energy blasters used to attack Samus. After the synapses take enough damage, the Slench becomes aggravated and detaches from the wall; it is vulnerable in this "B" form, although it continues to attack Samus.
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| - Slench es un sistema de defensa cibernético en forma de ojo que fue creado por los Alimbicos para resguardar los Octolitos que le dan energía al Cañón Alímbico.
- The Slench is an Alimbic mechanoid, similar to the Cretaphid, that Samus must fight at the end of four areas of Metroid Prime: Hunters. There are four different Slench units, each resembling a giant robotic eyeball. Each consists of two forms, A and B. Each Slench is invincible during its "A" form, and is attached to a wall (or ceiling, in Slench 4's case) by three tentacles that power the energy blasters used to attack Samus. After the synapses take enough damage, the Slench becomes aggravated and detaches from the wall; it is vulnerable in this "B" form, although it continues to attack Samus.
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Especie
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| - Este modelo mejorado del Slench utiliza tres sinapsis para transferir energía de Alto Voltaje a los Energizadores. Las pulsaciones electromagnéticas de estos disparos pueden provocar problemas de funcionamiento en el Visor de Combate. Las fibras sinápticas son vulnerables al armamento Reforzado.
- Este modelo, que supone el pináculo de la tecnología Slench, emplea tres sinapsis para transferir Plasma Glacial a los Energizadores. Sus proyectiles criogénicos pueden limitar la capacidad de movimiento del Traje de forma temporal, inmovilizando a su portador.
- Esta nueva versión de la tecnología de defensa cibernética Alímbica presenta importantes mejoras, el Slench se fija a la cámara de biodefensa mediante tres sinapsis que transfieren Magma a los Energizadores. Usa el Cañón para destruir los torpedos venenosos de color verde.
- Según los análisis, aunque baje el escudo, el exoesqueleto reforzado de este modelo le permite cargar contra su presa.
- Este enorme globo ocular cibernético, otra de las potentísimas armas defensivas del arsenal Alímbico, fue construido para proteger las reliquias sagradas de dicha civilización. El Slench se fija al muro de la cámara de biodefensa con tres sinapsis que transfieren energía a los Energizadores. Sus armas principales son los torpedos venenosos de color verde y el rayo láser de deuterio.
- Según los análisis, el Slench baja su escudo mientras está en el aire, pero resulta imbatible mientras rueda. En dichas circunstancias, se recomienda recurrir a maniobras de evasión.
- En caso de ataques, el Slench se separa de su montura mural y lanza un ataque aéreo. Según los análisis, su escudo no está operativo mientras se encuentra flotando en el aire.
- En caso de ataque, el Slench se separa de su montura mural y dispara ráfagas de Magma. Según los análisis, su escudo no está operativo mientras se encuentra flotando en el aire.
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Nombre
| - Slench 1A
- Slench 1B
- Slench 2A
- Slench 2B
- Slench 3A
- Slench 3B
- Slench 4A
- Slench 4B
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| - Analysis indicates its shield is down while hovering, but the SLENCH may be impregnable while rolling. Evasive action is advised.
- This revision of ALIMBIC cyber-defense technology features enhanced capabilities. the SLENCH attaches itself to the biodefense chamber with three synapses which transfer SUPERHEATED MAGMA to the ENERGY BLASTERS. Green venom torpedoes can be neutralized with the ARM CANNON.
- This improved model of the SLENCH utilizes three synapses to transfer HIGH VOLTAGE to the ENERGY BLASTERS, whose electromagnetic pulse can disrupt the COMBAT VISOR. The synaptic fibers may be vulnerable to HEAVY-DUTY weaponry.
- When aggravated, the SLENCH detaches from the wall to commence a hovering attack. Analysis indicates its sheild is inoperable during levitation.
- Another member of the ALIMBIC defense arsenal, this enormous cybernetic eyeball was engineered to protect sacred ALIMBIC relics. the SLENCH attaches itself to the biodefense chamber with three synapses which transfer power to ENERGY BLASTERS. Its primary weapons are the green venom torpedo and the deuterium laser.
- The pinnacle of SLENCH technology, this model employs three synapses to transfer SUPERCOOLED PLASMA to the ENERGY BLASTERS. Cryogenic projectiles can temporarily immobilize the Power Suit.
- When aggravated, the SLENCH detaches from the wall to fire bursts of SUPERHEATED MAGMA while hovering. Analysis indicates its sheild is inoperable during levitation.
- Analysis indicates that although the sheild is down, the improved exoskeleton on this model may allow it to charge at its prey.
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Caption
| - Samus faces off against Slench 3
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Weakness
| - Energy Blasters, eyeball.
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Title
| - Slench 1A
- Slench 1B
- Slench 2A
- Slench 2B
- Slench 3A
- Slench 3B
- Slench 4A
- Slench 4B
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Attacks
| - Green venom torpedoes, various energy based attacks, eyeball ram
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abstract
| - Slench es un sistema de defensa cibernético en forma de ojo que fue creado por los Alimbicos para resguardar los Octolitos que le dan energía al Cañón Alímbico.
- The Slench is an Alimbic mechanoid, similar to the Cretaphid, that Samus must fight at the end of four areas of Metroid Prime: Hunters. There are four different Slench units, each resembling a giant robotic eyeball. Each consists of two forms, A and B. Each Slench is invincible during its "A" form, and is attached to a wall (or ceiling, in Slench 4's case) by three tentacles that power the energy blasters used to attack Samus. After the synapses take enough damage, the Slench becomes aggravated and detaches from the wall; it is vulnerable in this "B" form, although it continues to attack Samus. Each Slench resides in one of the various Biodefense Chamber B rooms in the Stronghold Void.
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