Huttball itself is a spectator sport sponsored by Hutt cartels. The basic goal is to grab the ball at the center of the field by right-clicking on the ball itself, then take it across the opposing team's endline. Players can move the ball by running, jumping, and throwing passes. Incomplete passes reset the ball to the central platform. A player can intercept the ball if they are the closest to the center of the ball's landing spot circle (and they are not stunned or mezzed). Defensive play seems to primarily be violent attacks against anyone not on your team. Killing the character who currently has the ball transfers the ball to you. The game is timed, and in case of tied scores, the team with final possession wins. After each game, a leaderboard is displaying showing various stats for th
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| - Huttball itself is a spectator sport sponsored by Hutt cartels. The basic goal is to grab the ball at the center of the field by right-clicking on the ball itself, then take it across the opposing team's endline. Players can move the ball by running, jumping, and throwing passes. Incomplete passes reset the ball to the central platform. A player can intercept the ball if they are the closest to the center of the ball's landing spot circle (and they are not stunned or mezzed). Defensive play seems to primarily be violent attacks against anyone not on your team. Killing the character who currently has the ball transfers the ball to you. The game is timed, and in case of tied scores, the team with final possession wins. After each game, a leaderboard is displaying showing various stats for th
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| - Huttball itself is a spectator sport sponsored by Hutt cartels. The basic goal is to grab the ball at the center of the field by right-clicking on the ball itself, then take it across the opposing team's endline. Players can move the ball by running, jumping, and throwing passes. Incomplete passes reset the ball to the central platform. A player can intercept the ball if they are the closest to the center of the ball's landing spot circle (and they are not stunned or mezzed). Defensive play seems to primarily be violent attacks against anyone not on your team. Killing the character who currently has the ball transfers the ball to you. The game is timed, and in case of tied scores, the team with final possession wins. After each game, a leaderboard is displaying showing various stats for the players. Here can be seen a gameplay guide to how hutball works:
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