abstract
| - Version 1.3.7 modified by: AdolfLebowski The idea is to create a map focusing on balance and gameplay; this version adds3 new powers to spice up diversity playing, thinned out the old units structurea bit to simplify things and better represent national advantage. Turn ordersplease also refer to the stats menu from top to bottom.Germany/Poland/Finland/Russia/Romania/France/Italy/UK/Spain/Greece/Turkey/U.S=========Notable Changes======
->-previous unfavorable units (especially for experienced players) have bettercost-effectiveless, detail please see below units chart); ->-battleship/cruiser are more powerful and expensive to reflect their capitalship status, and the effectiveness of carrier + airforce, subs. ->-Mot.Inf, Mech.Inf, Tankette better balanced for their attack/def/range/cost ->-Heavyarmour is now 4+1/5/2/8 with artillery ablility, so it has close cost/effectiveness as 2 artilleries @ 4+1+1/2+2/1/4+4, +1 range v.s +1 hit. ->-Earlyfighter is now no more preferable than fighter and should be phased outas game progress, though they are still good in closer range combat; ->-Much stronger French/Polish positioning; slightly delayed Russian expansionexpansion; higher American income but later war involvement; higher intial UKincome; stronger allied naval strengthstrength; stronger Italian naval attack/defensive capacity, but less transports capacity, weaker Italian land strength. ->-significantly better quality German intial army; stronger Finns; ->-Greece, Spain, Turkey as buffer states for both sides. 3 German generals; ->-French/ColonialFrench are now combined into France as a single nation, bothParis and S.Canada are French capitals. If paris fall, France would still losePUs, but would be able to regenerate PUs later from second capital. Thereforea liberated France would be much stronger if Axis ever let it happen. ->- Changed turn order, moved up France and Finns, important!!! please refer to stat. ->-Ankara can no longer be reached from sz 52! needs to pass through Istanbul/Ismir.->-Axis is no longer able to build factories. Factory price gone up to 20 PUs.====Recommended house rules===
->- special units, marked by dot, can not be build until rd 4. 2 dots means rd5, 3 dots means rd 5...and so on.->- no stacking of bunkers, the rule is 1 bunker 1 terrory per turn.->-it is recommended that heavyunits (dots) should be restricted as bunker rule,->-This new revision put Axis in a seemingly more disadvantageous position, so a bidmight be desired for rookies, 4-20 should be reasonable, but for experienced player,the game should be more balanced. Unit size should be 56.25%-66% to look best. =========Speical Units stats=========== =====General Hints and strategies for beginners====== This version is considerably harder for Axis, the key is a Blitz to qucklyknock out France and Poland out of war, securing Westernflank, and consolidate along Ukraine -Estonia line; saving core German strength and once a criticalmass is obtained, penetrate Red army defense into Russian heartland... in the Southern theater, Italian expansion may be realized if German/Turkey candrain sufficient British resources, Spain has to hold American long enough.;Atlantic Theater, over spending on German navy(they are very expensive) is notrecommended as they are no match to a combined Allied naval presence, whilegiving room for Russian build up. Try regroup Uboat fleet to safety and rejointhe rest of Baltic fleet.Minor Axis needs to survive and divert enough Allied attention. Allied strategy is more straight forward, as they generally react to Axis movesuntil regainning initiative; a Strong Russia is the key for Allied victory.British now has a harder choice to make, either to reinforce Greece or France.A good French strategy could delay/if not prevent the inevitable German marchon Paris, hammper Italian ambitions in Mediterranean or help strengthen UK navy.A Polish defeat is certainty, player needs to weigh the benefit and cost of stayand fight, hoping to inflict enough damage to Germans, or join the Russians.American still faces the two choices of Atlantic or Med For more Triplea maps please visit : original map baseframe credit to Seig NWO1939-------------.
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