The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. It is also the sixth world in Donkey Kong Land 2. The world itself is where Donkey is held captive by K. Rool.
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| - The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. It is also the sixth world in Donkey Kong Land 2. The world itself is where Donkey is held captive by K. Rool.
- The Flying Krock is Kaptain K. Rool's giant airship, which was first used as an air base for capturing Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the aforementioned games, it served as the final area/level of the games. As the name points out, it is a giant airship with the shape of a crocodile's face at the front of it. It has several propellers to keep the big ship airborne.
- The Flying Krock is the seventh and last world found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. This is where Kaptain K. Rool is located. It only has one level and is also the shortest world in the game. The Flying Krock appears to be a flying mechanical crocodile. This world has one level, and it is a bramble level named Screech's Sprint where Diddy and Dixie race against Kaptain K. Rool's pet parrot, Screech, then fight against K. Rool himself to free Donkey Kong.
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LatestAppearance
| - Donkey Kong Country 2: Diddy's Kong Quest
- Donkey Kong Land 2
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Levels
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Games
| - Donkey Kong Country 2: Diddy's Kong Quest
- Donkey Kong Land 2
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FirstAppearance
| - Donkey Kong Country 2: Diddy's Kong Quest
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Game
| - Donkey Kong Country 2: Diddy's Kong Quest
- Donkey Kong Land 2
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Caption
| - The Flying Krock as it appears in Donkey Kong Country 2: Diddy's Kong Quest.
- The Flying Krock's background in the PAL version of Donkey Kong Country 2: Diddy's Kong Quest.
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First
| - Donkey Kong Country 2: Diddy's Kong Quest
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| - The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. It is also the sixth world in Donkey Kong Land 2. The world itself is where Donkey is held captive by K. Rool.
- The Flying Krock is Kaptain K. Rool's giant airship, which was first used as an air base for capturing Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the aforementioned games, it served as the final area/level of the games. As the name points out, it is a giant airship with the shape of a crocodile's face at the front of it. It has several propellers to keep the big ship airborne.
- The Flying Krock is the seventh and last world found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. This is where Kaptain K. Rool is located. It only has one level and is also the shortest world in the game. The Flying Krock appears to be a flying mechanical crocodile. This world has one level, and it is a bramble level named Screech's Sprint where Diddy and Dixie race against Kaptain K. Rool's pet parrot, Screech, then fight against K. Rool himself to free Donkey Kong. It reappears in Donkey Kong Land 2 when it, along with the rest of Crocodile Isle was resurrected from the water and therefore remains the same as last time. In the Game Boy Advance remake, a short cutscene shows the events of Donkey Kong being kidnapped in the Flying Krock and how Diddy and Dixie have to save him.
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