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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Similar to a turnover, but slightly larger.

AttributesValues
rdf:type
rdfs:label
  • Bumper
  • Bumper
  • Bumper
  • Bumper
rdfs:comment
  • Der Bumper (jap. ボビン Bobin), auch unter dem Namen Bumper Ball (jap. バンパーボール Banpā bōru) bekannt, ist ein oft vorkommendes Objekt der Sonic the Hedgehog-Serie. Bumper kamen zum ersten Mal in Sonic the Hedgehog (1991) vor und ihre Funktion weicht kaum vom Reallife Pinball-Stoßfänger-Original ab. Bumpers können zwar ein Ärgernis sein, da der Spieler zwischen ihnen hängenbleiben kann; Sie können jedoch auch für den Vorteil des Spielers genutzt werden, indem man mit ihnen weite Distanzen überwinden kann.
  • Bumper (ボヨヨンブロック Boyoyon Burokku) sont des pièges qui apparaissent dans une variété de donjons et de grottes.
  • Bumper ist ein dunkelgrauer Waschbär.
  • Los Bumpers (ボヨヨンブロック, Boyoyon Burokku ?) son trampas que aparecen en algunos juegos de la Saga de The Legend of Zelda. Son objetos redondos hechos de un material aparentemente elástico que tienen el poder de hacer rebotar a Link si entra en contacto con ellos. Generalmente aparecen en las mazmorras o en cavernas.
  • Bumper [[Archivo:Bumber_of_Bobbin_in_Sonic_the_Hedgehog_4.png|thumb|Bumper en Sonic the Hedgehog 4: Episode 1.]]El Bumper(ボ ビ ン Bobin), también llamado Bumper Ball (バ ン パ ー ボ ー ル Boru Banpā), es uno de los obstáculos más emblemático y conocido de pinball en el Sonic the Hedgehog. Los Bumpers hizo su primera aparición en el original Sonic the Hedgehog. Los Bumpers funcionan como topes de pinball de la vida real, como cuando los personajes jugables entra en contacto con uno de ellos, van a rebotar en él. Los Bumpers puede ser una molestia, ya que el jugador se puede pegar rebotando entre los topes; sin embargo, también se pueden utilizar para la ventaja del jugador, propulsando el jugador otras distancias.
  • Similar to a turnover, but slightly larger.
  • Bumper is a character in the Super Mario series. He first appeared in Diddy Kong Racing. He is a badger racer that drives in yellow vehicles. He is trying to defeat Wizpig in the game. He has average speed and good acceleration, but bad turning.
  • Bumpers are a Board Feature in Metroid Prime Pinball. They are triangular structures with round edges that are featured on the touch screen, and if Samus' ball were to touch it, it would bounce off. Hitting them increases the Jackpot and advances which hologram is displayed on the Mode Saucer.
  • Bumpers are Hazards that bump the Marble. Their power is equivalent to that of a Mine. However, there are more dangerous versions.
  • Bumper is an Autobot from Transformers Animated. He shares the same protoform mold as Bumblebee, Wasp,and Cliffjumper. He transforms into a cybertronian car. ===Animated Cartoon=== Bumper appeared in "Decepticon Air". He was part of a Cybertron parade cheering for Sentinel.
  • Los Bumpers son objetos recurrentes en Metroid Prime Pinball.
  • The Bumper is an item in Super Smash Flash 2 that first appeared in the original Super Smash Bros. on the Nintendo 64. It was absent in Super Smash Bros. Melee, (thus, it was also absent from Super Smash Flash.) but it returned in Super Smash Bros. Brawl, (hence its appearance in Super Smash Flash 2.) It is a throwing item and, when used, it will create an additional obstacle on the stage. When a character picks up the item and throws it, all characters who collide with it will bounce off it.
  • The Bumper (ボビン Bobin?), also called Bumper Ball (バンパーボール Banpā bōru?), is a recurring pinball obstacle that appears in the Sonic the Hedgehog series. Bumpers first appeared in Sonic the Hedgehog (1991) and function similar to real-life pinball bumpers. Bumpers can be a nuisance, as the player can get stuck bouncing between them; however, they can also be used to the player's advantage by propelling them further distances.
  • Soon after, Madelyn sees that she can talk with Bumper and when she tells Will her idea, he jokes about it, but knows that all Rangers talk with their horses, like when Tug "talks" to him.
  • This experiment was mentioned in Shush when Jumba was trying to take the robot attachment off Mertle and said he had leftover pieces from Ex 179 implying that 179 is robot-like. Seen in pod form in Stitch! The Movie. A orange robot-like experiment with a green bumper on his body designed to bump things over.
  • Bumper is a character on Sordid Lives: The Series. He is played by Mitch Carter. He is a security guard at the State Mental Institution in Big Spring, Texas. He enjoys tormenting Brother Boy, taking great pleasure in informing him that Tammy Wynette is dead.
  • A Bumper is a type of obstacle found in both Main Game and Monkey Race in the Super Monkey Ball series.
  • The Bumper (バンパー, Banpā) is an item in Super Smash Bros.. It was more or less replaced by the Flipper in Super Smash Bros. Melee, with a few changes. After its absence, it makes its return in Super Smash Bros. Brawl, with the added effect of being able to be placed mid-air, similar to the Flipper, return again in Super Smash Bros. for Nintendo 3DS and Wii U.
  • Bumper is a young and inexperienced Autobot, new to war, but eager to do his part against the Decepticons. He is in the interesting position of looking up to Bumblebee, which makes Bumblebee feel more awkward than normal. Bumper transforms into a Mazda Familia 1500XG. In both modes, Bumper is equipped with a defensive forcefield that can be used to repel material objects. Due to his consummate specialty, Bumper often acts as a reliable field aid to Prowl.
  • Bumper is the 15th level in Chip's Challenge Level Pack 3. It was created by Ida Roberthson. The name signals the focus of the level: nine blocks, which have to be pushed onto ice to hit another block or the walls and bump straight back to bridge to the blue keys and the exit. Although this technique saves only [2], it increases the bold time from 195.0 to 195.4, which significantly decreases its difficulty. After the second key is taken, bridge straight to the exit.
sameAs
Level
  • 15(xsd:integer)
First game
  • Diddy Kong Racing
dcterms:subject
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