About: E2M2: the Ogre Citadel   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif E2M2: the Ogre Citadel Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Ogre Citadel is the second level of The Realm of Black Magic. As the name suggests, it is a large and heavily defended fortress, filled with Ogres and other hostile creatures. It also features an extensive system of Water canals, starting from the moat and extending all the way to the exit room.

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  • E2M2: the Ogre Citadel
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  • File:Quake1.gif <default>E2M2: the Ogre Citadel</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Ogre Citadel is the second level of The Realm of Black Magic. As the name suggests, it is a large and heavily defended fortress, filled with Ogres and other hostile creatures. It also features an extensive system of Water canals, starting from the moat and extending all the way to the exit room.
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  • File:Quake1.gif <default>E2M2: the Ogre Citadel</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Ogre Citadel is the second level of The Realm of Black Magic. As the name suggests, it is a large and heavily defended fortress, filled with Ogres and other hostile creatures. It also features an extensive system of Water canals, starting from the moat and extending all the way to the exit room. The player can search for the Gold Key, but does not need it in order to proceed if they follow the corridors in the Water. In fact, most of the level can be ignored if the player desires just to get to the next level and skip collecting items. This level also brings back Fiends, Knights, Zombies, Ogres, and Shamblers on Normal and higher difficulties. The starting area and main building are connected by a small drawbridge over a moat of Water.
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