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| - School: Image:Fire.png Pip Cost: 0 Accuracy: Type: Image:Ward.png Description: -80% to next incoming Image:Fire.png Image:Damage.png spell. Received From: Sabrina Greenstar Requirements: Required Character Level: 10 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: Yes
- Also known as the Fire Wall Shield, this round shield creates a flaming barrier in front of the holder. Anything that touches the fire barrier will be damaged. Lesser foes will be killed outright, but larger ones can withstand a moment or two of exposure before being killed. Compare the Lightning Shield, which envelopes the hero's body.
- Enchant self or ally with a fire shield that absorbs X damage from all sources (not only fire). Does not stack with other elemental shield spells. with 100% base chance to set pells. 100% base chance. The shield breaks early if the damage absorption is exceeded.
- Fire - Block
- To get this skill get Natural Shield to rank F, then talk to Kousai with a Restored Red Crystal Orb.
- Fire Shield places a damage shield on the Warlock and any party members within range (30 yards). The shield deals Fire damage to any enemy who hits a protected person. In addition, rank 6 and higher also increase the Fire resistance. Fire Shield has a spell power coefficient of roughly 1% of the imp's spell power or 0.15% of the warlock's spell power.
- when attacked shield does damage to attacker
- Fire Shield is a badge in Paper Mario. Wearing this badge gives Mario's boots protection from jumping on fire-based enemies. Mario can find this item within Mt. Lavalava. While on a zip-line within the mountain, Mario can fall from halfway along the rope and land on a large, flat spire. Atop this spire is this badge.
- Fire Shields were the pair of tools carried and wielded by the Bohrok subspecies of Tahnok. These tools gave its Tahnok the power to generate intense heat and/or flame, allowing it to melt through virtually any substance on the island of Mata Nui. The Tahnok used their shields on raids on Ta-Koro, Po-Koro and various other places. Ultimately, the shields' purpose was to help wipe clean Mata Nui, and to be used for offensive and defensive combat if needed.
- Fire Shield is a badge to take advantage against fire enemies.
- Level: , , Components: V, S, M/DF Casting Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Saving Throw: Reflex half Spell Resistance: Yes
- [[Category:]] Fire shield, also known as Dragonflame mantle during the Spellplague, was an evocation spell used to immolate the caster in protective and offensive flames.
- In Comic 5: To Trap a Tahnok, a small swarm of Tahnok used their Fire Shields to melt holes into the sides of a canyon to climb out of it.
- 4th-level evocation Casting Time: 1 action Range: Self Components: V, S, M (a bit of phosphorus or a firefly) Duration: 10 minutes Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.
- The "Fire Shield" is a powerup used by Sonic and Tails. The Fire Shield will give Sonic and Tails one extra hit, much like that of a Super Mushroom, and is resistant to most fire based attacks. There is still knockback if Sonic or Tails get hit while they have a Fire Shield active, but they will not lose any rings/coins. Sonic or Tails must have 10 rings/coins to get this powerup from a ? block. If the run button is pressed while Sonic or Tails is airborne, they will boost forward a short distance, similar to the Jump Dash from Sonic 3 & Knuckles or the Homing Attack of the 3-D Sonic games.
- Casting Time: 1 action Range: Self Components: V, S, M (a bit of phosphorus or a firefly) Duration: 10 minutes Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.
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