rdfs:comment
| - Each flowchart is structured as a tree with wagers converging to common rewards until it reaches the root. If the root item is used as a wager, its reward is directly to the top right. This is useful for taking a quick glance at all other items that will converge to a common desirable useful item, such as Genji Armor, Growth Egg, Rename Card, or Tintinnabulum. Items are not included in these flowcharts if no other wager can result in that item as a reward and if wagering that item will result in the Typhon/Elixir battle anyway. For all such items, see default below.
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abstract
| - Each flowchart is structured as a tree with wagers converging to common rewards until it reaches the root. If the root item is used as a wager, its reward is directly to the top right. This is useful for taking a quick glance at all other items that will converge to a common desirable useful item, such as Genji Armor, Growth Egg, Rename Card, or Tintinnabulum. Underlined items are involved in infinite wagering loops, and chain-wagering that item will inevitably result in receiving the same item again. No loop in the Colosseum system is longer than two items, so wagering a Tintinnabulum will yield a Growth Egg, and wagering that Growth Egg will yield the Tintinnabulum. Eight specific items (the Blood Sword, the Burning Fist, the Force Armor, the Magus Robe, the Memento Ring, the Red Jacket, the Stoneblade and the Viper Darts) always yield themselves as the reward. Items are not included in these flowcharts if no other wager can result in that item as a reward and if wagering that item will result in the Typhon/Elixir battle anyway. For all such items, see default below.
* Item Obtainability Codes: (B) Buyable, (D) Monster Drop, (S) Stealable, (M) Metamorphosize
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