About: Thicket   Sponge Permalink

An Entity of Type : dbkwik:resource/qWP3__JfKe1T2ofV75GnDQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The thicket is a biome covered in small oak trees and shrubs with thorns spread about. Allium flowers, a rare vanilla flower normally only found in the flower forest, appear frequently in this biome. Tallgrass is a bit rarer in this biome. One could easily avoid the thorns making this a good biome to live in, as there is plenty of wood, passive mobs spawn here, and the thorns could be used as traps.

AttributesValues
rdf:type
rdfs:label
  • Thicket
rdfs:comment
  • The thicket is a biome covered in small oak trees and shrubs with thorns spread about. Allium flowers, a rare vanilla flower normally only found in the flower forest, appear frequently in this biome. Tallgrass is a bit rarer in this biome. One could easily avoid the thorns making this a good biome to live in, as there is plenty of wood, passive mobs spawn here, and the thorns could be used as traps.
  • In the GBA games (The Binding Blade, The Blazing Blade, and The Sacred Stones), thickets granted +1 to Defense and +20 to Avoid. In Path of Radiance and Radiant Dawn, thickets still give +1 to Defense but only +10 to Avoid. In Shadow Dragon, thickets only give +10 to Avoid and no Defense bonus whatsoever. Also, in Path of Radiance and Radiant Dawn, there are special thickets called Healhedges, which will restore about 10% of a unit's health at the beginning of a turn. It is well advised for the player to position units in thickets whenever possible, so that enemies cannot use them.
  • The Thicket was the debris field surrounding the planet Iego that contained the LaserWeb Defense Station left by the Confederacy of Independent Systems during the Clone Wars.
  • The more peaceful section of the swamp is called the Thicket. This includes the entire southwest end of the swamp and the border area round the Backswamp — a periphery that generally stretches approximately 15 miles into the interior — is much like any swamp you could visit in the real world. It is only as dangerous as ignorance allows, hostile environment notwithstanding. Alligators and black bears hunt amidst the oaks, tupelo, bald cypress and hackberry trees, eating white-tailed deer, raccoons, opossums, skunks, frogs, crabs, fish and other common animals of various sizes (unlike crocodiles, alligators very rarely attack people). Common bats catch insects whilst birds sing their mating tunes.
sameAs
Era
dcterms:subject
emerald
  • ?
Classe
  • Biomes O' Plenty
biomename
  • Thicket
realism
  • Realistic
casttime
  • 1.0
biomeID
  • 92(xsd:integer)
Cooldown
  • 0.0
dbkwik:fireemblem/...iPageUsesTemplate
dbkwik:fury/proper...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
Range
  • 90.0
Affiliation
Villages
  • No
Name
  • Thicket
DESC
  • Creates a hollow wall at the target location. This wall can be used to block movement, to trap enemies within, or even to temporarily protect an ally.
Charges
  • -3(xsd:integer)
precipitation
  • Rain
Icon
  • Thicket.jpg
dbkwik:biomesoplen...iPageUsesTemplate
Style
  • Growth Focus
Heat
  • Normal
R
  • Creates a hollow wall at the target location.
Location
abstract
  • The thicket is a biome covered in small oak trees and shrubs with thorns spread about. Allium flowers, a rare vanilla flower normally only found in the flower forest, appear frequently in this biome. Tallgrass is a bit rarer in this biome. One could easily avoid the thorns making this a good biome to live in, as there is plenty of wood, passive mobs spawn here, and the thorns could be used as traps.
  • In the GBA games (The Binding Blade, The Blazing Blade, and The Sacred Stones), thickets granted +1 to Defense and +20 to Avoid. In Path of Radiance and Radiant Dawn, thickets still give +1 to Defense but only +10 to Avoid. In Shadow Dragon, thickets only give +10 to Avoid and no Defense bonus whatsoever. Also, in Path of Radiance and Radiant Dawn, there are special thickets called Healhedges, which will restore about 10% of a unit's health at the beginning of a turn. It is well advised for the player to position units in thickets whenever possible, so that enemies cannot use them.
  • The more peaceful section of the swamp is called the Thicket. This includes the entire southwest end of the swamp and the border area round the Backswamp — a periphery that generally stretches approximately 15 miles into the interior — is much like any swamp you could visit in the real world. It is only as dangerous as ignorance allows, hostile environment notwithstanding. Alligators and black bears hunt amidst the oaks, tupelo, bald cypress and hackberry trees, eating white-tailed deer, raccoons, opossums, skunks, frogs, crabs, fish and other common animals of various sizes (unlike crocodiles, alligators very rarely attack people). Common bats catch insects whilst birds sing their mating tunes. The people of the bayous harvest swamp moss, crawfish, shrimp, crabs and oysters while avoiding cottonmouth and copperhead snakes, biting flies, black widow spiders, stinging wasps, and angry bees. Mosquitoes are eaten by dragonflies (know as mosquito hawks locally) and butterflies dart from flower to tree limb along with the horseflies and caterpillars. Lizards and skinks can be spotted at the edges of the bayous, as can common garter, king, and rat snakes. In the water, whirligig beetles spin in circular patterns, attempting to avoid the predatory fish. There are familiar wetland avifauna, such as the crab-plover, egret, goose, heron, ibis, laughing gull, marsh owl, oystercatcher, pelican, sandhill crane, spoonbill, stilt and wood stork, as well as more common birds like the barred owl, blue jay, crow, dabbling duck, dove, eagle, falcon, hummingbird, loon, passenger pigeon, and woodpecker. From moths to ants, mice to locusts, and foxes to squirrels, the Thicket is a fairly mundane and subtle place. Avoiding dangers such as sinking mudflats, poisonous plants, rotten wood, disease, and the drowning waters, merely requires environmental knowledge. Here, it is people, the Creeps, which are the predominant killers. Any venture within the swamp, even the Thicket, should not be undertaken without a guide and a guard. Guides can be found in the ranks of the Bayou Punters, and some halflings or Marshfolk. Rangers and druids may decide to guide those worthy of their special nature, and even Lizardfolk can be hired for the right price (if one can stand the smell). Moor Knights make excellent guards. Beyond the outer swamp border is a stretch of 12 miles of heath, a prairie of moist meadows and thick, low grasses. In the Arable Republic, these are areas where the heath rangers roam, resting in camouflaged campsites that are inconspicuous even to the human militia. This human militia of the Arable Republic, officially labeled the Moor Knights, patrols the heath and the surrounding farmland on their side of the swamp. In the Thalass Emirate, no one patrols the edges of the swamp, but at its worst section lies Dismal Acropolis, a long wall-fort manned by soldiers on probation. These forlorn soldiers endure their punishment, returning home with mosquito bites, skin rashes and memories of a forlorn experience. The fort-wall is mounted with scores of ballista pointed at the swamp, built to keep monstrous nasties from wandering into civilized lands. The location is perfectly selected, built at the exit of a natural animal trail where many creatures (and people) exit the swamp. Travelers on foot can wade through the Thicket at the rate of 8 miles in a day. By punting on a bateau boat, an expedition can traverse 15 miles, presuming 16 hours of travel and 8 hours of sleep. Becoming lost is quite easy for greenhorns in this nearly trackless environment. Rangers and druids know the animal paths over dry hummocks, increasing walking speed to 12 miles in a day if one accompanies a party.
  • The Thicket was the debris field surrounding the planet Iego that contained the LaserWeb Defense Station left by the Confederacy of Independent Systems during the Clone Wars.
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