rdfs:comment
| - With a successful ranged touch attack, you deal 1d4 points of Intelligence and Charisma damage to the target creature for every 4 caster levels.
- Description: With a successful ranged touch attack, the caster does 1d4 points of intelligence damage to the creature for every 4 caster levels.
- [[Category:]] Feeblemind was a powerful enchantment spell that reduced a person's intelligence and personality to almost nothing.
- Level: Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will negates; see text Spell Resistance: Yes
- Feeblemind makes the victim unable to perform any actions that require conscious thought.
- Feeblemind was a Tsuno spell which, drawing the power from Gaki-do, allowed the Tsuno Soultwister to reduce the intelligence and charisma of the victim.
- 8th-level enchantment Casting Time: 1 action Range: 150 feet Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres) Duration: Instantaneous You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.
- You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4D6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, communicate in any intelligible way. The creature can, however, identify friends, follow them, and even protect them. This spell can also be ended by greater restoration, heal, or wish.
|