Object Flags in SA are text formatted UInt32-Values (Like nearly all other Flags). To understand them better you have to calculate them to binary numbers. Then You will get the Bitsets of the Flags. 1 means Enabled, 0 disabled. List of all known flags for San Andreas: * If there's no Interior the Texture behind the object changes to black (=> IPL | Interior-value) ** Objects needs to be activated using Object.dat (?) Not 100 % known To connect different flags you have to add the bit which belongs to the flag. Its the same as adding one value to another.. 1 + 2 + 16 = 19 1 + 2 = 3
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rdfs:label |
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rdfs:comment |
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dcterms:subject | |
dbkwik:gta/property/wikiPageUsesTemplate | |
Game | |
Description |
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abstract |
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