Interconnecting exits link specific nodes of the grid, such as the Grand Old Opera House, training halls, and shops around the commons in the main city center of Necromundus. So, getting around between them is simply a matter of typing an exit abbreviation. But travel destinations take players from one grid zone to another in a time-delayed process that emulates distance. Players can walk or run to these destinations (running is faster, of course), or they can acquire mounts that make even less hassle of these journeys.
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| - Interconnecting exits link specific nodes of the grid, such as the Grand Old Opera House, training halls, and shops around the commons in the main city center of Necromundus. So, getting around between them is simply a matter of typing an exit abbreviation. But travel destinations take players from one grid zone to another in a time-delayed process that emulates distance. Players can walk or run to these destinations (running is faster, of course), or they can acquire mounts that make even less hassle of these journeys.
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abstract
| - Interconnecting exits link specific nodes of the grid, such as the Grand Old Opera House, training halls, and shops around the commons in the main city center of Necromundus. So, getting around between them is simply a matter of typing an exit abbreviation. But travel destinations take players from one grid zone to another in a time-delayed process that emulates distance. Players can walk or run to these destinations (running is faster, of course), or they can acquire mounts that make even less hassle of these journeys.
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