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| - Hit Dice: 10d8+50 (95 hp) Initiative: +9 Speed: 40 ft. (8 squares) Armor Class: 25 (-1 size, +5 Dex, +11 natural) touch 14, flat-footed 20 Base Attack/Grapple: +10/+19 Attack: Bite +14 melee (1d8+5) Full Attack: Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, fear aura, poison, summon devil Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft. Challenge Rating:
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| abstract
| - Hit Dice: 10d8+50 (95 hp) Initiative: +9 Speed: 40 ft. (8 squares) Armor Class: 25 (-1 size, +5 Dex, +11 natural) touch 14, flat-footed 20 Base Attack/Grapple: +10/+19 Attack: Bite +14 melee (1d8+5) Full Attack: Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, fear aura, poison, summon devil Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft. Saves: Fort +12, Ref +12, Will +11 Abilities: Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14 Skills: Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks) Feats: Alertness, Improved Initiative, Iron Will, Multiattack Environment: A lawful evil-aligned plane Organization: Solitary, team (2-4), or squad (6-10) Challenge Rating: Treasure: Standard Alignment: Always lawful evil Advancement: 11-20 HD (Large); 21-30 HD (Huge) Level Adjustment: -
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