Virtues are a measure of personal and spiritual integrity in various Storyteller System and Storytelling System games. Virtues, like Attributes and Abilities, are measured as a trait with a rating of one to five dots. In most Classic World of Darkness games, characters have three Virtues; in Kindred of the East, Exalted and Scion, a character has four.
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| - Virtue (Storyteller System)
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| - Virtues are a measure of personal and spiritual integrity in various Storyteller System and Storytelling System games. Virtues, like Attributes and Abilities, are measured as a trait with a rating of one to five dots. In most Classic World of Darkness games, characters have three Virtues; in Kindred of the East, Exalted and Scion, a character has four.
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| abstract
| - Virtues are a measure of personal and spiritual integrity in various Storyteller System and Storytelling System games. Virtues, like Attributes and Abilities, are measured as a trait with a rating of one to five dots. In most Classic World of Darkness games, characters have three Virtues; in Kindred of the East, Exalted and Scion, a character has four. Virtues were first introduced in Vampire: The Masquerade Rulebook. Similar systems of Virtues was used for the mummies as described in World of Darkness: Mummy Second Edition, for Kuei-jin in Kindred of the East, for the Imbued of Hunter: The Reckoning, and for Inquisitors in Dark Ages: Inquisitor. Exalted and Scion also make use of virtues.
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