You rush forward, making a charge attack against one target. You may charge across difficult terrain. Along the way, you may attempt to overrun any creatures in your way; you do not provoke an attack of opportunity for doing so, gain a +4 bonus on your Strength check, and inflict 4d6 damage to any you knock prone. Even if you fail to knock something prone, you can keep going, and it can't knock you prone, although it can attempt an attack of opportunity for your movement. Those you knock prone may not attempt attacks of opportunity against you. An enemy who attempts to avoid you must make a Reflex save (DC 14 + your Strength modifier); otherwise you attempt to overrun them. You inflict 4d6 bonus damage to the target of your charge, should your charge attack hit.
| Attributes | Values |
|---|
| rdfs:label
| - Avalanche Charge (3.5e Maneuver)
|
| rdfs:comment
| - You rush forward, making a charge attack against one target. You may charge across difficult terrain. Along the way, you may attempt to overrun any creatures in your way; you do not provoke an attack of opportunity for doing so, gain a +4 bonus on your Strength check, and inflict 4d6 damage to any you knock prone. Even if you fail to knock something prone, you can keep going, and it can't knock you prone, although it can attempt an attack of opportunity for your movement. Those you knock prone may not attempt attacks of opportunity against you. An enemy who attempts to avoid you must make a Reflex save (DC 14 + your Strength modifier); otherwise you attempt to overrun them. You inflict 4d6 bonus damage to the target of your charge, should your charge attack hit.
|
| Summary
| - Overrun everything as part of a charge and do damage
|
| dcterms:subject
| |
| author name
| |
| prereq
| - Two Eternal Glacier maneuvers
|
| LVL
| |
| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Range
| |
| date created
| |
| Status
| |
| Discipline
| |
| Name
| |
| Type
| |
| Initiation
| |
| Balance
| |
| tsea
| |
| Subj
| - One creature and everything in the way
|
| abstract
| - You rush forward, making a charge attack against one target. You may charge across difficult terrain. Along the way, you may attempt to overrun any creatures in your way; you do not provoke an attack of opportunity for doing so, gain a +4 bonus on your Strength check, and inflict 4d6 damage to any you knock prone. Even if you fail to knock something prone, you can keep going, and it can't knock you prone, although it can attempt an attack of opportunity for your movement. Those you knock prone may not attempt attacks of opportunity against you. An enemy who attempts to avoid you must make a Reflex save (DC 14 + your Strength modifier); otherwise you attempt to overrun them. You inflict 4d6 bonus damage to the target of your charge, should your charge attack hit. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
|