About: Projectiles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A projectile is any object propelled through space by the exertion of a force, which ceases after launch. In a general sense, even a football or baseball may be considered a projectile. In practice most projectiles are designed as weapons.

AttributesValues
rdfs:label
  • Projectiles
rdfs:comment
  • A projectile is any object propelled through space by the exertion of a force, which ceases after launch. In a general sense, even a football or baseball may be considered a projectile. In practice most projectiles are designed as weapons.
  • Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed, differing depending on the projectile, and are often subject to engine physics. Projectiles use a large hitbox shared by all classes to judge contact, the same as that used by melee weapons, other players, and the environment. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation.
  • Projectiles are weapons used by enemies in Graveyard Shift. All projectiles appear spherical, with a certain shade of colour. All enemies fire projectiles or attack in some other way. An enemy that is about to fire a poison ball or slime ball will become stationary. Whenever any enemy is about to fire a projectile, red arrows will point to the mouth of that enemy three times before the enemy fires.
dcterms:subject
dbkwik:nitrome/pro...iPageUsesTemplate
dbkwik:shop-heroes...iPageUsesTemplate
dbkwik:shopheroes/...iPageUsesTemplate
dbkwik:teamfortres...iPageUsesTemplate
Game
Name
  • Fireballs
  • Poison balls
  • Slime balls
  • Spike balls
belongs
dbkwik:engineering...iPageUsesTemplate
dbkwik:team-fortre...iPageUsesTemplate
Ability
  • Poisons the player
Damage
  • 1(xsd:integer)
abstract
  • A projectile is any object propelled through space by the exertion of a force, which ceases after launch. In a general sense, even a football or baseball may be considered a projectile. In practice most projectiles are designed as weapons.
  • Projectiles, unlike hitscan bullets, do not travel instantaneously across the map but rather at a preset speed, differing depending on the projectile, and are often subject to engine physics. Projectiles use a large hitbox shared by all classes to judge contact, the same as that used by melee weapons, other players, and the environment. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation. A Heavy's dropped Sandvich; pieces of destroyed Stickybombs, buildings, Sappers, and dropped weapon pickups from dead players are not considered projectiles. Although they are launched and subject to engine physics, they have different properties.
  • Projectiles are weapons used by enemies in Graveyard Shift. All projectiles appear spherical, with a certain shade of colour. All enemies fire projectiles or attack in some other way. An enemy that is about to fire a poison ball or slime ball will become stationary. Whenever any enemy is about to fire a projectile, red arrows will point to the mouth of that enemy three times before the enemy fires. When a projectile is fired, it will rotate and move towards the player and impact him/her at a spot indicated by a red square. All projectiles will harm the player on contact, and all but one cause no secondary effects. The player's shield can be used to block projectiles. Projectiles can also harm the shield if its edges are hit enough times.
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