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Quake Live (or QL for short), formerly known as Quake Zero, is a game by id Software (now published by Bethesda Softworks). It is derived from Quake III Arena, but it is different than OpenArena. It is not under a free license like OpenArena. Quake Live features models and maps from Q3A, plus additional maps and some gametypes which were not included in the original game. Quake Live is maintained directly by Bethseda (now through Steam) and has modified some aspects of the game, like damage and speed of some weapons. Other changes include the shape of hitboxes, which in QL are cylindric.

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  • Q3A/Quake Live
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  • Quake Live (or QL for short), formerly known as Quake Zero, is a game by id Software (now published by Bethesda Softworks). It is derived from Quake III Arena, but it is different than OpenArena. It is not under a free license like OpenArena. Quake Live features models and maps from Q3A, plus additional maps and some gametypes which were not included in the original game. Quake Live is maintained directly by Bethseda (now through Steam) and has modified some aspects of the game, like damage and speed of some weapons. Other changes include the shape of hitboxes, which in QL are cylindric.
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  • Quake Live (or QL for short), formerly known as Quake Zero, is a game by id Software (now published by Bethesda Softworks). It is derived from Quake III Arena, but it is different than OpenArena. It is not under a free license like OpenArena. Quake Live features models and maps from Q3A, plus additional maps and some gametypes which were not included in the original game. Quake Live is maintained directly by Bethseda (now through Steam) and has modified some aspects of the game, like damage and speed of some weapons. Other changes include the shape of hitboxes, which in QL are cylindric. The game exited from "open beta" status in 2010. After some years of multiplatform support (Windows, Linux and Mac OS X), at the beginning of 2014 Quake Live switched to support Microsoft Windows OSs only. In September 2014, it been made available also on Steam distribution platform, and at the end of October 2015 Steam became the only way to get the game (previous web launcher was discontinued and users had to migrate their accounts to Steam accounts). With such update, business model changed from "free-to-play" (paying a subscription allowed to get extra features like starting a custom server or joining multiple clans) to pay for "buying" the game. Each player is now univocally identified by its Steam account (before, specific Quake Live accounts were created by registering on QL website). User interface differs from Q3/OA, and its GUI includes some options that were originally only available through console or in some MODS; for example, it's possible to customize the look of other players (Game Settings -> Advanced -> Team Options). In August 2014, an update changed the game style with new rules such as the ability to choose two weapons to respawn with, global ammo packs in lieu of weapon-specific ammo boxes, a sort of "bunny hop" feature which allows to get some extra speed by just running forward and jumping (to give some help to people which have not yet learned how to get the speeds given by proper "strafe jumps"), etc.; the update however included the ability to run servers with "classic" ruleset, to avoid many of the changes it brought.
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