About: Command & Conquer 4: Tiberian Twilight   Sponge Permalink

An Entity of Type : dbkwik:resource/P523CCUvdd3wqfAWjdsdQg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Command & Conquer 4: Tiberian Twilight (abbreviated C&C4) is the final game set in the Tiberium Universe and is the direct sequel to Command & Conquer 3: Tiberium Wars and Kane's Wrath. The game departed from the standard RTS gameplay of most other Command & Conquer titles, removing conventional base building and utilizing mobile bases in the form of Crawlers. The gameplay focuses on fewer specialized units, resembling a real-time tactics (RTT) formula.

AttributesValues
rdf:type
rdfs:label
  • Command & Conquer 4: Tiberian Twilight
rdfs:comment
  • Command & Conquer 4: Tiberian Twilight (abbreviated C&C4) is the final game set in the Tiberium Universe and is the direct sequel to Command & Conquer 3: Tiberium Wars and Kane's Wrath. The game departed from the standard RTS gameplay of most other Command & Conquer titles, removing conventional base building and utilizing mobile bases in the form of Crawlers. The gameplay focuses on fewer specialized units, resembling a real-time tactics (RTT) formula.
sameAs
Version
  • 1(xsd:double)
dcterms:subject
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:uncyclopedi...iPageUsesTemplate
Platforms
  • PC
Series
Name
  • Tiberian Twilight
  • Command & Conquer 4:
Genre
  • RTS/RTT hybrid
ImgSize
  • 250(xsd:integer)
Ratings
  • ESRB: T
  • PEGI: 16
col
  • 2(xsd:integer)
Input
  • Mouse, keyboard
Modes
  • Singleplayer, multiplayer
Released
  • --03-16
  • --03-18
Engine
  • RNA
Developer
scroll
  • x
Publisher
Requirements
  • Windows XP SP3 or newer, Intel Core2 Duo, 1 GB RAM, DirectX 9.0c, 256 MB VRAM, Pixel Shader 3.0-compatible video card, constant Internet connection
abstract
  • Command & Conquer 4: Tiberian Twilight (abbreviated C&C4) is the final game set in the Tiberium Universe and is the direct sequel to Command & Conquer 3: Tiberium Wars and Kane's Wrath. The game departed from the standard RTS gameplay of most other Command & Conquer titles, removing conventional base building and utilizing mobile bases in the form of Crawlers. The gameplay focuses on fewer specialized units, resembling a real-time tactics (RTT) formula.
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