About: Fallout: New Vegas combat   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Damage calculations that follow are not to be taken as 100% accurate. There are various exceptions in how certain modifiers get included (most notably DT), so this is intended to be a general guide. First, Dam needs to be calculated, where: Second, Melee/Unarmed special attack multiplier, critical damage (if a critical roll succeeded) and armor reduction are added in, where: Finally, any other multiplicative modifiers are included, such as:

AttributesValues
rdfs:label
  • Fallout: New Vegas combat
rdfs:comment
  • Damage calculations that follow are not to be taken as 100% accurate. There are various exceptions in how certain modifiers get included (most notably DT), so this is intended to be a general guide. First, Dam needs to be calculated, where: Second, Melee/Unarmed special attack multiplier, critical damage (if a critical roll succeeded) and armor reduction are added in, where: Finally, any other multiplicative modifiers are included, such as:
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
abstract
  • Damage calculations that follow are not to be taken as 100% accurate. There are various exceptions in how certain modifiers get included (most notably DT), so this is intended to be a general guide. First, Dam needs to be calculated, where: * Dmg = Unmodified, base weapon damage, as seen on individual weapon pages. * Skill = A weapon skill modifier ranging from .5 to 1. * Cond = A weapon condition modifier, ranging from .5 to 1. * Power = For any Melee/Unarmed power attack or any Melee/Unarmed non-sneak V.A.T.S. attack this is set to 2, otherwise 1. * Bonus = The player's strength bonus (if using melee), unarmed bonus (if using unarmed), or 0. Second, Melee/Unarmed special attack multiplier, critical damage (if a critical roll succeeded) and armor reduction are added in, where: * Special = Melee/Unarmed V.A.T.S. Special Attack multiplier. * isCrit = 1 if a critical hit, otherwise 0. * CritDmg = Unmodified critical bonus damage, as seen on individual weapon pages. * CritPerks = Perks that multiply critical damage (Better Criticals, Stealth Girl, etc.) * DR = A number ranging from 1 to .15, representing the Damage resistance of the target. * DT = The Damage Threshold of the target. Note that DT cannot reduce damage (DR modified) below 20%. * AmmoDT_mult = Ammo DT multiplier (such as the x3 of HP ammo). * AmmoDT = Ammo DT reduction (such as the 15DT reduction of AP ammo). Note that it cannot reduce DT of the target below 0. Finally, any other multiplicative modifiers are included, such as: * SA = Sneak Attack multiplier: 2 if ranged, 5 if Melee/Unarmed. * LM = Location multiplier for ranged attacks. For example, most creatures with a head take 2x damage from headshots and ants take 0.5x damage to their legs. * AM = Ammo type damage multiplier (such as the x1.75 of HP ammo). * DM = Difficulty multiplier: 2 on very easy, 1 on normal difficulty, 0.5 on very hard. * Perks = Damage multipliers from perks such as Lord Death, Bloody Mess, Living Anatomy, etc. * Chems = Damage multipliers from Chems such as Psycho, Slasher, etc.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software