rdfs:comment
| - Objectives are the main points in each mission in GoldenEye 007. They have to be completed in order to complete the mission. The order of completing each objective in a mission doesn't vary except for very few. Objectives can range from collecting an object, to releasing a hostage, to retiring a Guard.
- Objectives are found in Yu-Gi-Oh! BAM. They are goals which players can achieve and reaching a certain amount results in leveling up.
- While playing Campaign mode, there are parts of each mission called objectives that inform you about what needs to happen next to advance the story. When a new objective comes up, the game will momentarily pause and the new objective will be displayed on screen. Also, the objectives of the entire level are cataloged on the map display screen. These objectives may include: killing so many enemies, protecting a certain point, destroying an object, going to a location, or transporting an object to a certain place. Once you complete all the objectives in a level, that level is beaten.
- • Create a network to support international youth activists in their endeavor to ensure that we will have a world to inherit and that, in turn, our children will have a future. • Increase youth participation in the ecovillage movement • Facilitate training opportunities for the leaders of tomorrow as “sustainable practitioners” • Coordinate a robust intergenerational dialogue within the Global Eco-village Movement Please feel free to add comments below:
- Objectives are
- The sign/glyph sequences in the language, occasionally (or more) appearing in writing or printing are the objects of study. Correctness, historical reasons of current state are not directly relevant .
- Objectives is a selectable multiplayer playlist in Uncharted 2: Among Thieves. When selected, it randomly chooses two different gametypes from a set list, and allows players to vote for which one will be played.
- PvPGN started as a game server emulation project, taking the excellent bnetd project's source and working on it. While initially it was started as a WarCraft III emulation patch over bnetd, it become a lot more than that (lots of new features, lots of code changes organizing). Because of the code roots you will notice a lot of things still carrying the "bnetd" word (most notable examples are the main servers program file called "bnetd" or the main server configuration file called bnetd.conf). We considered that as a sign of respect from us to the bnetd coders; we also keep their names on the code they wrote (but on the new code of course we may name them different).
- Οι τοποθεσίες των Battlefields στο WAR θα αναγνωρίζονται από δείκτες objectives (objective markers). Οι παίχτες θα είναι ικανοί να πολεμούν για τον έλεγχο αυτών των δεικτών σε περιοχές open world RvR (ανοιχτού εδάφους), που θα δίνουν στην κυριαρχούσα πλευρά ένα ποσό victory points. Οι Objective markers θα αλλάζουν εμφάνιση ανάλογα με το ποιά φυλή τους έχει. Objectives που θα ελέγχονται από τους Order θα μοιάζουν σαν High Elf waystones, ενώ αυτά που ελέγχονται από τους Destruction θα μοιάζουν σαν Chaos monoliths ή herdstones.
- objectives.properties is a file that can be used to give messages about objectives Big_World___1942_v3_Rules.TABLEGROUP.01;Russians=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.02;Germans=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.03;British=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.04;Italians=objectiveAttachment1;objectiveAttachment2 Big_World___1942_v3_Rules.TABLEGROUP.05;Chinese=objectiveAttachment1;objectiveAttachment2
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abstract
| - Objectives are the main points in each mission in GoldenEye 007. They have to be completed in order to complete the mission. The order of completing each objective in a mission doesn't vary except for very few. Objectives can range from collecting an object, to releasing a hostage, to retiring a Guard.
- PvPGN started as a game server emulation project, taking the excellent bnetd project's source and working on it. While initially it was started as a WarCraft III emulation patch over bnetd, it become a lot more than that (lots of new features, lots of code changes organizing). Because of the code roots you will notice a lot of things still carrying the "bnetd" word (most notable examples are the main servers program file called "bnetd" or the main server configuration file called bnetd.conf). We considered that as a sign of respect from us to the bnetd coders; we also keep their names on the code they wrote (but on the new code of course we may name them different). Around the time of PvPGN 1.7.9 release we branched the code base, and started to work on PvPGN 2.x, the next big version, a C++ based version.
- Objectives are found in Yu-Gi-Oh! BAM. They are goals which players can achieve and reaching a certain amount results in leveling up.
- While playing Campaign mode, there are parts of each mission called objectives that inform you about what needs to happen next to advance the story. When a new objective comes up, the game will momentarily pause and the new objective will be displayed on screen. Also, the objectives of the entire level are cataloged on the map display screen. These objectives may include: killing so many enemies, protecting a certain point, destroying an object, going to a location, or transporting an object to a certain place. Once you complete all the objectives in a level, that level is beaten.
- • Create a network to support international youth activists in their endeavor to ensure that we will have a world to inherit and that, in turn, our children will have a future. • Increase youth participation in the ecovillage movement • Facilitate training opportunities for the leaders of tomorrow as “sustainable practitioners” • Coordinate a robust intergenerational dialogue within the Global Eco-village Movement Please feel free to add comments below:
- Objectives are
- The sign/glyph sequences in the language, occasionally (or more) appearing in writing or printing are the objects of study. Correctness, historical reasons of current state are not directly relevant .
- Οι τοποθεσίες των Battlefields στο WAR θα αναγνωρίζονται από δείκτες objectives (objective markers). Οι παίχτες θα είναι ικανοί να πολεμούν για τον έλεγχο αυτών των δεικτών σε περιοχές open world RvR (ανοιχτού εδάφους), που θα δίνουν στην κυριαρχούσα πλευρά ένα ποσό victory points. Οι Objective markers θα αλλάζουν εμφάνιση ανάλογα με το ποιά φυλή τους έχει. Objectives που θα ελέγχονται από τους Order θα μοιάζουν σαν High Elf waystones, ενώ αυτά που ελέγχονται από τους Destruction θα μοιάζουν σαν Chaos monoliths ή herdstones. Για να ελέγξει ένα objective κάποιος παίχτης, θα χρειαστεί να σταθεί δίπλα του χωρίς να είναι κάποιος εχθρός κοντά του. Μετά από κάποιο χρόνο, το objective αυτό θα περάσει στα χέρια του realm, και ένα animation θα δείχνει ένα νέο δείχτη να βγαίνει από το έδαφος.
- Objectives is a selectable multiplayer playlist in Uncharted 2: Among Thieves. When selected, it randomly chooses two different gametypes from a set list, and allows players to vote for which one will be played.
- objectives.properties is a file that can be used to give messages about objectives Big_World___1942_v3_Rules.TABLEGROUP.01;Russians=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.02;Germans=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.03;British=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.04;Italians=objectiveAttachment1;objectiveAttachment2 Big_World___1942_v3_Rules.TABLEGROUP.05;Chinese=objectiveAttachment1;objectiveAttachment2 Big_World___1942_v3_Rules.TABLEGROUP.06;Japanese=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3 Big_World___1942_v3_Rules.TABLEGROUP.07;Americans=objectiveAttachment1;objectiveAttachment2;objectiveAttachment3;objectiveAttachment4;objectiveAttachment5 Big_World___1942_v3_Rules.Russians;objectiveAttachment1=+5 if no non-Soviet Allied units on Russian territories and Russia controls Archangel'sk Big_World___1942_v3_Rules.Russians;objectiveAttachment2=+5 if Allied control 5 in 7 of: Novgorod, Western Russia, Southern Russia, Baltic States, Belorussia, Ukraine, Eastern Poland Big_World___1942_v3_Rules.Russians;objectiveAttachment3=+5 if Allies control 4 of: Norway, Finland, Western Poland, Hungary-Romania, Austria-Czechoslovakia, Balkans Big_World___1942_v3_Rules.Germans;objectiveAttachment1=+5 if Axis control all of: France, Western Germany, Eastern Germany, Western Poland, Austria-Czechoslovakia, Hungary-Romania Big_World___1942_v3_Rules.Germans;objectiveAttachment2=+5 if Axis control all of: Baltic States, Eastern Poland, Belorussia, Ukraine Big_World___1942_v3_Rules.Germans;objectiveAttachment3=+5 if Axis control Leningrad or Stalingrad Big_World___1942_v3_Rules.British;objectiveAttachment1=+5 if Allies control 2 of: New Guinea, French Indo-China, Thai-Malay, Sumatra, Java, Iwo Jima, Northern Japan, Southern Japan, Okinawa Big_World___1942_v3_Rules.British;objectiveAttachment2=+5 if Allies control all of: Eastern Canada, Gibraltar, Egypt, Bombay, New South Wales, Southern Africa Big_World___1942_v3_Rules.British;objectiveAttachment3=+5 if Allies control 1 of: France, Vichy France, Balkans, Macedonia Big_World___1942_v3_Rules.Italians;objectiveAttachment1=+5 if Axis control 4 of: Egypt, Syria, France, Vichy France, Gibraltar Big_World___1942_v3_Rules.Italians;objectiveAttachment2=+5 if no Allied surface ships in Mediteranean and axis control all of: Italy, Sicily, Macedonia, Balkans, Morocco, Algeria, Libya Big_World___1942_v3_Rules.Chinese;objectiveAttachment1=+5 if Allies control all of: Western Sinkiang, Eastern Sinkiang, Kansu, Szechwan Big_World___1942_v3_Rules.Chinese;objectiveAttachment2=+5 if Allies control all of: Northern Manchukuo, Chosen, Shantung, Kwangtung Big_World___1942_v3_Rules.Japanese;objectiveAttachment1=+5 if Axis control all of: Northern Manchukuo, Chosen, Shantung, French Indo-China, Thai-Malay Big_World___1942_v3_Rules.Japanese;objectiveAttachment2=+5 if Axis control 8 in 10 of: Kwangtung, Sumatra, Java, Borneo, Celebes, North Philippines, South Philippines, New Guinea, Solomon Islands, Okinawa Big_World___1942_v3_Rules.Japanese;objectiveAttachment3=+5 if Axis control 2 of: Hawaiian Islands, Midway Island, New South Wales, Queensland, Bombay, Calcutta Big_World___1942_v3_Rules.Americans;objectiveAttachment1=+5 if Allies control France and Vichy France Big_World___1942_v3_Rules.Americans;objectiveAttachment2=+5 if Allies control North and South Philippines Big_World___1942_v3_Rules.Americans;objectiveAttachment3=+5 if Allies control 5 territories of US main land (excluding Alaska) Big_World___1942_v3_Rules.Americans;objectiveAttachment4=+5 if Allies control 5 of 7 Islands: Hawaiian Islands, Midway Island, Wake, Solomon Islands, Marshall Islands, Guam, New Guinea Big_World___1942_v3_Rules.Americans;objectiveAttachment5=+5 if Allies control all of: Morocco, Algeria, Libya, Egypt, Sicily
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