About: Changelog/1.05beta   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Development will mainly focus on the English version and fixing existing bugs until July. [Changes and additions] * Implemented debug mode. (Type 'wizard' into the console or set charamake_wiz in config.txt to "1" to activate it. Once activated, the change is irreversible and the character can no longer revert to normal gameplay mode. Press F1 to save and F2 to load. If you can think of some features that would be useful for debugging please tell me.) * Reduced delivery quest rewards by quite a bit. * Training will now increase only attribute potential. * Added several new types of monsters. * Magic dart is no longer non-elemental, and is instead magic element. * Figures and cards can now be wished for. * Halved the chance that equipment attributes with a negati

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  • Changelog/1.05beta
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  • Development will mainly focus on the English version and fixing existing bugs until July. [Changes and additions] * Implemented debug mode. (Type 'wizard' into the console or set charamake_wiz in config.txt to "1" to activate it. Once activated, the change is irreversible and the character can no longer revert to normal gameplay mode. Press F1 to save and F2 to load. If you can think of some features that would be useful for debugging please tell me.) * Reduced delivery quest rewards by quite a bit. * Training will now increase only attribute potential. * Added several new types of monsters. * Magic dart is no longer non-elemental, and is instead magic element. * Figures and cards can now be wished for. * Halved the chance that equipment attributes with a negati
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  • Development will mainly focus on the English version and fixing existing bugs until July. [Changes and additions] * Implemented debug mode. (Type 'wizard' into the console or set charamake_wiz in config.txt to "1" to activate it. Once activated, the change is irreversible and the character can no longer revert to normal gameplay mode. Press F1 to save and F2 to load. If you can think of some features that would be useful for debugging please tell me.) * Reduced delivery quest rewards by quite a bit. * Training will now increase only attribute potential. * Added several new types of monsters. * Magic dart is no longer non-elemental, and is instead magic element. * Figures and cards can now be wished for. * Halved the chance that equipment attributes with a negative value will get generated on godly equipment. * Throwing [items] will now miss its mark even at high Throwing skill levels (albeit rarely). * The game is no longer saved when the game crashes. (Because the file got corrupted a lot of the time.) * Uploading files to the web will not work in debug mode. * Added more features to debug mode. (Type '?' into the console for more details.) * Made panties lighter. [Fixes] * Fixed the range and the user of Swarm changing during the activation of that attack sometimes. * Fixed the spawn requirements for master yeek. * Fixed hand-type enemies not spawning in swarms. * Fixed the material requirements for light cloak, rod of identify, and rod of teleportation. * Fixed crossbows and the Blood Moon not getting handled properly by the sorting [algorithm] and some other issues. * Fixed random number generation getting fixed during quest dialogue. * Fixed the bug in gain material. * Fixed some pet data not getting reset when inheriting a gene. * Fixed adventurers becoming the player's shopkeeper sometimes when there is no shopkeeper in the player's shop. * Fixed mana battery effect activating when the player purchases a rod from a shop with a full inventory. * Fixed the data pertaining to the curse on a piece of equipment not getting cleared when that piece of equipment gets uncursed. * Fixed the player's next attack getting imbued with special ammo effect when the he fails to use special ammo because he was too tired to do so. * Fixed the game crashing sometimes when moving to another map while an adventurer has been hired by the player. * Fixed the "Your face is covered with sores." ether symptom causing Charisma to increase. * Fixed the range of sight determination for knight move tiles. * Fixed failing to get window ID when displaying an input window. (Could not reproduce this bug myself.) * Fixed hired adventurers eating something they shouldn't if the player changes map while they are eating. * Other minor fixes and additions. Special thanks: にゃもなき冒険者さん 名も無き冒険者さん
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