About: Culture (CivRev)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Culture is a resource generated by cities. As culture is generated, Great People appear and enemy cities may join the player's civilization. Notifications as to the state of one's civilization's culture are given periodically by the Domestic Adviser. Cities may "flip" to another civilization if its production of culture is higher than the other civilization's. This can be prevented by building city Walls or raising the output of culture. (City walls will no longer protect cities if another civilization builds the Hollywood Wonder. Building Hollywood first protects one's walled cities.)

AttributesValues
rdfs:label
  • Culture (CivRev)
rdfs:comment
  • Culture is a resource generated by cities. As culture is generated, Great People appear and enemy cities may join the player's civilization. Notifications as to the state of one's civilization's culture are given periodically by the Domestic Adviser. Cities may "flip" to another civilization if its production of culture is higher than the other civilization's. This can be prevented by building city Walls or raising the output of culture. (City walls will no longer protect cities if another civilization builds the Hollywood Wonder. Building Hollywood first protects one's walled cities.)
dcterms:subject
abstract
  • Culture is a resource generated by cities. As culture is generated, Great People appear and enemy cities may join the player's civilization. Notifications as to the state of one's civilization's culture are given periodically by the Domestic Adviser. Culture is automatically generated as cities grow but can be boosted by the construction of certain buildings and wonders. Choice of government also affect this, Communism stops all culture generated by Temples and Cathedrals. Great People appear when culture points produced by a civilization reach thresholds. The type of Great Person received is random. Great Persons can boost the production of culture, Gold, Science or Population Growth. Others lower the cost of construction or can provide upgrades to newly constructed ground forces. Buildings such as the Temple or Cathedral as well as certain Wonders also increase culture in a city. Some of the Wonders can be rendered obsolete as other civilizations discover certain technologies. Cities may "flip" to another civilization if its production of culture is higher than the other civilization's. This can be prevented by building city Walls or raising the output of culture. (City walls will no longer protect cities if another civilization builds the Hollywood Wonder. Building Hollywood first protects one's walled cities.) Culture is marked by the culture icon: a picture of a purple mask with a happy face, the traditional theatrical icon for drama. Flags showing this symbol appear when a Culture Great Person is in a city.
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