About: Relationship Values   Sponge Permalink

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In many Video Games, there exist Relationship Values that reflect how much your party members (or other NPC's) like you. Generally hidden, they can be altered by your behavior in-game. Types of behavior that can change your relationship values include: The results of having a good or bad relationship value are varied, consisting of anything from an alternate Cutscene to a different ending. Examples of Relationship Values include:

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  • Relationship Values
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  • In many Video Games, there exist Relationship Values that reflect how much your party members (or other NPC's) like you. Generally hidden, they can be altered by your behavior in-game. Types of behavior that can change your relationship values include: The results of having a good or bad relationship value are varied, consisting of anything from an alternate Cutscene to a different ending. Examples of Relationship Values include:
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  • In many Video Games, there exist Relationship Values that reflect how much your party members (or other NPC's) like you. Generally hidden, they can be altered by your behavior in-game. Types of behavior that can change your relationship values include: * The choices you make during gameplay. For example, one character wants you to go outside and inspect the rumbling noise, while another wants you to wait and see what happens. What do you do? * A subset of the above, the answers you give to certain questions (often of the "who do you want to go with you?", "do you think the White Magician Girl is cute?", variety). * Your actions during battle. For example, healing a character in battle may raise your relationship value with them, while attacking them may lower it. * How you allocate party members during Let's Split Up, Gang! sequences. Most choices you can make please some characters while disappointing others. Therefore, part of the challenge lies in either allocating your praise equally among all characters, or (more likely) figuring out whose good side is worth getting on and whose isn't. Relationship Values can be frustrating, because what affects your relationship values, and even the existence of Relationship Values themselves, is often not alluded to during the game. Furthermore, the player character's actions may affect his relationship with others in unexpected if not nonsensical ways, such as when a character's relationship with the player character is changed despite them not being present when the actions are carried out. The results of having a good or bad relationship value are varied, consisting of anything from an alternate Cutscene to a different ending. Almost all Dating Sims have these, and, indeed, they are usually the point of the game. Strategy games (notably 4X games) may also have a variation of this, tracking your relations with other factions (and theirs with each other). Sometimes called Affection Values. Sometimes coupled with a Karma Meter or Romance Sidequest; sometimes makes you Level Up At Intimacy 5 or makes You Lose At Zero Trust. Poor design often results in More Friends More Benefits. Compare Match Maker Quest and Alliance Meter. Examples of Relationship Values include:
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