A Role Playing Game worldbook for Steve Jackson Games' popular GURPS system, Tales of the Solar Patrol is set in the future of the 21st Century, as it was imagined by sci-fi writers in the Golden Age Of Science Fiction. Venus is a swamp world, Mars has canals, and the Overlord of the Jupiter rules its moons with a literal iron fist.. In other words, Raygun Gothic and Rule of Cool are the order of the day.
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| - Tales of the Solar Patrol
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| - A Role Playing Game worldbook for Steve Jackson Games' popular GURPS system, Tales of the Solar Patrol is set in the future of the 21st Century, as it was imagined by sci-fi writers in the Golden Age Of Science Fiction. Venus is a swamp world, Mars has canals, and the Overlord of the Jupiter rules its moons with a literal iron fist.. In other words, Raygun Gothic and Rule of Cool are the order of the day.
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abstract
| - A Role Playing Game worldbook for Steve Jackson Games' popular GURPS system, Tales of the Solar Patrol is set in the future of the 21st Century, as it was imagined by sci-fi writers in the Golden Age Of Science Fiction. Venus is a swamp world, Mars has canals, and the Overlord of the Jupiter rules its moons with a literal iron fist.. In other words, Raygun Gothic and Rule of Cool are the order of the day.
* An Officer and a Gentleman: The titular Solar Patrol keeps the spaceways clear and protects Earth against the Mind Masters of Mars and the Overlord of Jupiter.
* Badass Cape: Hey, the Overlord of Jupiter may be evil, but he looks great.
* Black and White Morality: Inherent to the setting. The Solar Patrol is good, its enemies are irredeemably bad, except for the occasional roguish Space Pirate.
* Shiny-Looking Spaceships
* Zeerust: Deliberately invoked.
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