Therese Voerman offers to call off her feud with Bertram Tung if the player agrees to help her remove a particularly burdensome spirit from a property she looks to invest in. Therese elaborates further to say three construction crews already refused to go back to work because they had been... spooked. Experiences within the Ocean House hotel range from voices, flying objects, apparitions, imprints, hazardous and unstable surroundings and lastly highly manifested "activity." The spirits will throw loose objects, so the player should remain aware as he or she progresses. The player will discover a series of newspapers strewn throughout the eerie establishment, highlighting the hotel's past. The closer the player comes to completing their task, the more violent the spirit behaves. A reappeari
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| - Therese Voerman offers to call off her feud with Bertram Tung if the player agrees to help her remove a particularly burdensome spirit from a property she looks to invest in. Therese elaborates further to say three construction crews already refused to go back to work because they had been... spooked. Experiences within the Ocean House hotel range from voices, flying objects, apparitions, imprints, hazardous and unstable surroundings and lastly highly manifested "activity." The spirits will throw loose objects, so the player should remain aware as he or she progresses. The player will discover a series of newspapers strewn throughout the eerie establishment, highlighting the hotel's past. The closer the player comes to completing their task, the more violent the spirit behaves. A reappeari
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| - Therese Voerman offers to call off her feud with Bertram Tung if the player agrees to help her remove a particularly burdensome spirit from a property she looks to invest in. Therese elaborates further to say three construction crews already refused to go back to work because they had been... spooked. Experiences within the Ocean House hotel range from voices, flying objects, apparitions, imprints, hazardous and unstable surroundings and lastly highly manifested "activity." The spirits will throw loose objects, so the player should remain aware as he or she progresses. The player will discover a series of newspapers strewn throughout the eerie establishment, highlighting the hotel's past. The closer the player comes to completing their task, the more violent the spirit behaves. A reappearing ghost subtly guides the player, attempting to protect them from the peril of the malevolent haunt.
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