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An Entity of Type : dbkwik:resource/hv-kzGNsaxZjAtepOMvMpA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Night vision can be used by pressing the N button on your keyboard.

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  • Night Vision
  • Night vision
  • Night Vision
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  • Night vision can be used by pressing the N button on your keyboard.
  • They share the same model with the IR Scanner and X-Ray Scanner, though with green lenses.
  • Cost: 15000 RP Points You have the ability to see in near darkness. You are immune to penalties for darkness unless the darkness is total (no light source at all). This is a gift exhibited by Demarians and Zangali.
  • Night Vision is a Status Effect which allows a player to temporarily see more effectively in dark environments (including underwater) by increasing the brightness level. The brightness will flash during the final 10 seconds before the effect wears off.
  • Night Vision is the ability to see clearly in darkness. Sometimes the eyes glow red while using this ability. It is utilized by genetically engineered individuals.
  • Night Vision is a screamer flash. It tells you to look for a hidden ghost in each picture it tells you to crank up your speakers and turn out the lights. After randomly looking a few times (supposedly with night vision), either nothing will happen, or randomly a girl with her face blurred out appears and screams.
  • Night Vision (Nezumi Racial Abilities) Night Vision is a Nezumi Racial Ability which allowed them to see well with little light. They have only limited color vision, seeing greens and blues as shades of brown. Nezumi have only half the visual range of a human, one quarter in bright sunlight.
  • The ability to see clearly in total darkness.
  • The target of a Night Vision spell will see the area as if it was day. This is useful for RTQs. Because it requires the Volcanic Ash, use it sparingly. Some Druids will cast this on themselves every night.
  • The Night Vision Goggles is a gadget featured in Tom Clancy's Rainbow Six: Vegas 2.
  • Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
  • Night-Vision Goggles are a tool available in Grand Theft Auto: San Andreas and Grand Theft Auto Online. Equipping them modifies the player's world view to a greenish appearance, allowing them to see more clearly in dark environments.
  • Night vision was a type of technology allowing visibility in darkly lit areas. However, wearing night vision equipment made the user unusually sensitive to bright light. During the EMP blackout caused by McLennen-Forster, their commandos used night vision goggles when hunting down Jack Bauer and Paul Raines. Jack instructed Paul, Safa and Naji to shine torches in the commandos faces to blind them. ("Day 4: 7:00pm-8:00pm")
  • This ability will enable Clara to see perfectly at night or in any other form of darkness. Unlike infra-red vision, it will not depend upon perceiving radiated heat from living bodies, and therefore she will be able to see objects, plants and cold blooded animals as well. She could see outlines and details as clearly and as well in pitch darkness as in clear daylight. However, her perception of colour will still be impaired.
  • Night vision was a type of vision-enhancement technology that allowed one to perceive their surroundings while in complete darkness.
  • Characters with this talent have a natural ability to see extremely well in the dark. The darkness should not be complete - such as at the bottom of a deep mineshaft or down a dungeon - but light sources giving the same level of illumination as starlight will allow the talent to operate. Characters whose race has already conferred a standard Night Vision range upon them will have this extended by 2D6 yards. For Humans, who have no normal Night Vision, the score rolled will be the total Night Vision distance.
  • One of the distinctive characteristics of the vampires in Forever Knight is their ability to see in the dark. No episode clarified the mechanism by which this happens—whether their retinas are able to detect body heat using infra-red light; or whether, like many nocturnal animals, their eyes are modified to trap light to increase sensitivity. The special effects used to demonstrate to viewers that Nick Knight is employing night vision suggest the former; but the glowing contact lenses used in the second and third seasons suggest the latter.
  • Night vision is a mechanic which allows dinosaurs to see in the dark. The quality of the night vision depends on the dinosaur you're playing as.
  • Night vision refers to special goggles that allow images to be produced in levels of light approaching total darkness. In Shadow of Chernobyl and Clear Sky it is installed on armors and suits, while in Call of Pripyat it's only installed on helmets and armor including a helmet, such as the exoskeleton. Furthermore, since the introduction of the upgrade system in Clear Sky, night vision must be explicitly installed by a technician, in contrast with it being readily available in Shadow of Chernobyl.
  • A Legacy which gives the user the ability to see in darkness, not as clearly as in the day, but the deepest darkest recesses can be seen as if by candle light.
  • Night Vision (ナイトビション, Naito Bishon?) is an Illusion-element spell in ALfheim Online.
  • User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
  • Night Vision is a Fallout, Fallout 2, Fallout Tactics and J.E. Sawyer's Fallout Role-Playing Game perk.
  • Night vision is the ability to see in low light conditions.
  • In 2151, Captain Jonathan Archer led a landing party, consisting of Sub-Commander T'Pol, Lieutenant Malcolm Reed and Ensign Hoshi Sato, down to a rogue planet. Because there was no sun to illuminate it, the planet was eternally dark, forcing the Enterprise NX-01 crew members to use nightvision eyepieces. The Eska also possessed night vision technology in their imaging goggles, which they used when hunting the Dakalan Wraiths on the planet. (ENT: "Rogue Planet")
  • Humans use technology to enable night vision such as image intensification which magnifies received photons from various natural sources such as starlight or moonlight, active illumination which couples imaging intensification technology with an active source of illumination in the near infrared or shortwave infrared band, and thermal vision which detects the difference in temperature between the background and foreground objects.
  • Night vision grants the user the ability to see in the dark in the absence of sufficient light. Passive night vision goggles work by amplifying the ambient light, particularly emissions from the lower end of the infrared spectrum. Image intensifiers are used to amplify ambient light, allowing to see in extremely low light, but not useful in total darkness and causing temporary blindness if used in ambients flooded with light, therefore its not safe to use it when there is lightning, where the user's view will be blinded for a short period. Some more advanced models featured infrared light emitters, invisible to human eye, which bounces off objects and is captured by special lenses that then convert it to a human visible light spectrum. These models allow the user to see in completely dark
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