All characters which are trained in a martial art, or who are affiliated to a secret society, start the game with 150 experience points with which they must distribute among their abilities, techniques and the society in itself. Secret societies have a specific cost in experience, depending on their availability and power. Characters can belong to a more “expensive” society, which offers its members a greater potential and advantage, but would start the game with few abilities, or can belong to a cheaper, weaker society, and start the game with more abilities and advantages.
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| - All characters which are trained in a martial art, or who are affiliated to a secret society, start the game with 150 experience points with which they must distribute among their abilities, techniques and the society in itself. Secret societies have a specific cost in experience, depending on their availability and power. Characters can belong to a more “expensive” society, which offers its members a greater potential and advantage, but would start the game with few abilities, or can belong to a cheaper, weaker society, and start the game with more abilities and advantages.
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| - All characters which are trained in a martial art, or who are affiliated to a secret society, start the game with 150 experience points with which they must distribute among their abilities, techniques and the society in itself. Secret societies have a specific cost in experience, depending on their availability and power. Characters can belong to a more “expensive” society, which offers its members a greater potential and advantage, but would start the game with few abilities, or can belong to a cheaper, weaker society, and start the game with more abilities and advantages.
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