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A terran force defeated a small zerg brood and captured it during the Brood War. Mixing zerg and terran genes, bioengineers forged a small number of mutates to use against the zerg. They ended up in the service of the Alliance. Similar experiments were conducted by remnants of the Confederacy.

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rdfs:label
  • Mutate
  • Mutate
rdfs:comment
  • A terran force defeated a small zerg brood and captured it during the Brood War. Mixing zerg and terran genes, bioengineers forged a small number of mutates to use against the zerg. They ended up in the service of the Alliance. Similar experiments were conducted by remnants of the Confederacy.
  • Mutate is a recurring effect which transforms its victim into another being. It is similar to Transform. It (and its variants) are also a damage type that confers this effect. In Random Kingdom, random mutation is occasionally caused by radiation, however true, "mutant-producing" mutations are more commonly the result of psychic-spectrum interference with the physical plane (which also affects inanimate matter). Such mutation can be germ-line mutation, but it can also affect grown lifeforms. Psychic radiation, also known as 'stray', or 'wild magic', is a frequent cause of large areas of altered lifeforms.
  • Mutates were a type of Sith-spawned mutants engineered by the Sith Lord Malakite. They were used as troops of his realm, the Menagerie. They consisted of a wide variety of sentient species including Humans, Aqualish, and Rodians but were distinguished by their red hue. They were lightly armed and wore a mixture of armor and primitive loinclothes. Members of the Mutates also used primitive pre-industrial weapons, reflecting Malakite's hatred of technology. Mutates saw action against Odionate forces during first and second battles of Skarpos.
  • A human mutate is a certain type of superhuman that received his/her abilities through a form of outside exposure.
  • Image:Storm Wedding 005.jpg|Ororo Munroe (Earth-616) Image:Madelyn Pryor 003.jpg|Madelyne Pryor (Earth-616)
  • No one really knows exactly when or where the Mutates first began to appear on Mobius. Some speculate they came to be in the Days of Fury from long ago. This is a probable scenario given that the Xordas' Gene Bombs caused the Days of Fury as well as the mutations of the animal and human populations present millennia prior. Others like Nate Morgan have devoted some study of them and believe they are products of the forgotten wars from Mobius' less-distant past. In any case, it would appear they have been around long enough to earn the fear and respect from Mobians and Overlanders alike due to their violent natures and general aggressiveness. (StH: #65, #67, #124, #125, #148)
  • In Foldit, "mutate" means "change to a different amino acid". In Foldit design puzzles, some segments are mutable, meaning their amino acids can be changed. There are two distinct types of mutate. One type of mutate picks the best amino acid for one or more segments based on criteria known only to the Foldit design team. The other type of mutate changes one or more segments to a specific amino acid. The options for using these tools manually are described in mutate sidechains. Recipes can also mutate segments.
  • No one really knows exactly when or where the Mutates first began to appear on Mobius. Some speculate they came to be in the Days of Fury from long ago. This is a probable scenario given that the Xordas' Gene Bombs caused the Days of Fury as well as the mutations of the animal and human populations present millennia prior. Others like Nate Morgan have devoted some study of them and believe they are products of the forgotten wars from Mobius' less-distant past. This is likely given the presence of Mutates-fitted with cybernetic enhancements-alongside both the Albion Knights of Aurora and the Order of Ixis, though it is unknown who was the first to employ them. In any case, it would appear they have been around long enough to earn the fear and respect from Mobians and Overlanders alike due t
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abstract
  • A terran force defeated a small zerg brood and captured it during the Brood War. Mixing zerg and terran genes, bioengineers forged a small number of mutates to use against the zerg. They ended up in the service of the Alliance. Similar experiments were conducted by remnants of the Confederacy.
  • Mutate is a recurring effect which transforms its victim into another being. It is similar to Transform. It (and its variants) are also a damage type that confers this effect. In Random Kingdom, random mutation is occasionally caused by radiation, however true, "mutant-producing" mutations are more commonly the result of psychic-spectrum interference with the physical plane (which also affects inanimate matter). Such mutation can be germ-line mutation, but it can also affect grown lifeforms. Psychic radiation, also known as 'stray', or 'wild magic', is a frequent cause of large areas of altered lifeforms.
  • No one really knows exactly when or where the Mutates first began to appear on Mobius. Some speculate they came to be in the Days of Fury from long ago. This is a probable scenario given that the Xordas' Gene Bombs caused the Days of Fury as well as the mutations of the animal and human populations present millennia prior. Others like Nate Morgan have devoted some study of them and believe they are products of the forgotten wars from Mobius' less-distant past. This is likely given the presence of Mutates-fitted with cybernetic enhancements-alongside both the Albion Knights of Aurora and the Order of Ixis, though it is unknown who was the first to employ them. In any case, it would appear they have been around long enough to earn the fear and respect from Mobians and Overlanders alike due to their violent natures and general aggressiveness. (StH: #65, #67, #124, #125, #148, SSSM: #2, CSE)
  • Mutates were a type of Sith-spawned mutants engineered by the Sith Lord Malakite. They were used as troops of his realm, the Menagerie. They consisted of a wide variety of sentient species including Humans, Aqualish, and Rodians but were distinguished by their red hue. They were lightly armed and wore a mixture of armor and primitive loinclothes. Members of the Mutates also used primitive pre-industrial weapons, reflecting Malakite's hatred of technology. Mutates saw action against Odionate forces during first and second battles of Skarpos.
  • A human mutate is a certain type of superhuman that received his/her abilities through a form of outside exposure.
  • Image:Storm Wedding 005.jpg|Ororo Munroe (Earth-616) Image:Madelyn Pryor 003.jpg|Madelyne Pryor (Earth-616)
  • No one really knows exactly when or where the Mutates first began to appear on Mobius. Some speculate they came to be in the Days of Fury from long ago. This is a probable scenario given that the Xordas' Gene Bombs caused the Days of Fury as well as the mutations of the animal and human populations present millennia prior. Others like Nate Morgan have devoted some study of them and believe they are products of the forgotten wars from Mobius' less-distant past. In any case, it would appear they have been around long enough to earn the fear and respect from Mobians and Overlanders alike due to their violent natures and general aggressiveness. (StH: #65, #67, #124, #125, #148)
  • In Foldit, "mutate" means "change to a different amino acid". In Foldit design puzzles, some segments are mutable, meaning their amino acids can be changed. There are two distinct types of mutate. One type of mutate picks the best amino acid for one or more segments based on criteria known only to the Foldit design team. The other type of mutate changes one or more segments to a specific amino acid. The options for using these tools manually are described in mutate sidechains. Recipes can also mutate segments. In the Foldit Lua interface v2, the function structure.IsMutable checks to see whether a given segment is mutable. The function structure.SetAminoAcid sets a segment to a specified amino acid, but it doesn't give any indication of whether the change worked. Even for a mutable segment, some design puzzles block certain mutations. For example, mutation to cysteine may not be allowed. The function structure.GetAminoAcid can be used to compare the before-and-after values of a segment to see whether a mutation was successful. The Lua functions structure.MutateSidechainsAll and structure.MutateSidechainsSelected attempt to mutate all or selected segments to their "best" amino acids.
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