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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Myth plays an important part in shaping the reality of Glorantha. Understanding the myths of your culture allow you to practice magic related to these myths. This isn't just magic in the sense that you can produce "magic spells" or enchant objects. Everyone in the world practices magic in order to fit into natural processes of the world and turn them to survival and civilization. Key concepts that exist in the design of this world may be challenging to understand initially, but having a general grasp of these ideas can illuminate the otherwise dry facts that make up the invented histories and cultures of Glorantha.

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  • Concepts
  • Concepts
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  • Myth plays an important part in shaping the reality of Glorantha. Understanding the myths of your culture allow you to practice magic related to these myths. This isn't just magic in the sense that you can produce "magic spells" or enchant objects. Everyone in the world practices magic in order to fit into natural processes of the world and turn them to survival and civilization. Key concepts that exist in the design of this world may be challenging to understand initially, but having a general grasp of these ideas can illuminate the otherwise dry facts that make up the invented histories and cultures of Glorantha.
  • This is where the games concepts will be listed. The main ideas behind each of these sections can be found at Evolutions! Overview.
  • This artwork features a million dollar gate.
  • Tout au long de la série, il y avait beaucoup de concepts qui n'ont pas été utilisés.
  • Concepts are concept art of LittleBigPlanet that you can earn as prizes if you collect all the items in a level. You also get the concepts with a frame. Here is a list of some concepts:
  • Before the Winx Club/PopPixie seasons is published, the series presented below are the concepts and designs that were used to animate on the real images and of course the final designs for each character. There is also some things were not added in the final version.
  • Throughout the series there were many concepts that did not make the cut.
  • This page shall aggregate the various concepts and recurring themes and motives, appearing and referred to in-game.
  • In the end I will try to create a poll, for people who whant it to be made. I have know idea on how to do a poll so the poll will be held comment wise. Suggestions for names and other for concept #1 would be nice. Vote #1yes if you want it to be made and #1no if not.
  • Les concepts désignent des éléments aussi variés que: tracteur, homme, poire, maison, route, secteur... Ils sont la pierre angulaire de la modélisation; en effet, ils portent la lourde responsabilité de représenter leurs équivalents réels. Tous les concepts descendent d'un concept père: cConcept. et partagent ses propriétés: liste C: Un concept peut inclure autant de concepts différents ou identiques que désiré. Un concept est créé dans un système secteurs-routes: géométrie: tous/par rappport au parent? liste vm-->comment rajouter une telle propriété? create node? mouvement un incarnateur: tous
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dbkwik:fictional-b...iPageUsesTemplate
abstract
  • Myth plays an important part in shaping the reality of Glorantha. Understanding the myths of your culture allow you to practice magic related to these myths. This isn't just magic in the sense that you can produce "magic spells" or enchant objects. Everyone in the world practices magic in order to fit into natural processes of the world and turn them to survival and civilization. Key concepts that exist in the design of this world may be challenging to understand initially, but having a general grasp of these ideas can illuminate the otherwise dry facts that make up the invented histories and cultures of Glorantha.
  • Les concepts désignent des éléments aussi variés que: tracteur, homme, poire, maison, route, secteur... Ils sont la pierre angulaire de la modélisation; en effet, ils portent la lourde responsabilité de représenter leurs équivalents réels. Tous les concepts descendent d'un concept père: cConcept. et partagent ses propriétés: liste C: Un concept peut inclure autant de concepts différents ou identiques que désiré. Un concept est créé dans un système secteurs-routes: géométrie: tous/par rappport au parent? liste vm-->comment rajouter une telle propriété? create node? -rajouter tableau (nom, col title, col data, col type) - rajouter label-valeur ligne du temps: tous? liste processus: tous? mouvement un incarnateur: tous concepts mobiles oui/non concepts karma oui/non concepts localisables: tous/par rappport au parent? (centre grav?) Catégorie:MutaSim
  • This is where the games concepts will be listed. The main ideas behind each of these sections can be found at Evolutions! Overview.
  • This artwork features a million dollar gate.
  • Tout au long de la série, il y avait beaucoup de concepts qui n'ont pas été utilisés.
  • Concepts are concept art of LittleBigPlanet that you can earn as prizes if you collect all the items in a level. You also get the concepts with a frame. Here is a list of some concepts:
  • Before the Winx Club/PopPixie seasons is published, the series presented below are the concepts and designs that were used to animate on the real images and of course the final designs for each character. There is also some things were not added in the final version.
  • Throughout the series there were many concepts that did not make the cut.
  • This page shall aggregate the various concepts and recurring themes and motives, appearing and referred to in-game.
  • In the end I will try to create a poll, for people who whant it to be made. I have know idea on how to do a poll so the poll will be held comment wise. Suggestions for names and other for concept #1 would be nice. Vote #1yes if you want it to be made and #1no if not.
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