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The Pack Jump is a glitch in Banjo-Tooie. It allows Banjo to jump in the air while using the Pack Whack. This double-jump gives Banjo a total height that exceeds his Failed Flip, as well as allowing him to jump large distances, climb near-vertical slopes, and even nab items in alcoves above water that would normally force Kazooie to use the Turbo Trainers to get them. Usually, the move is performed by pressing Image:A button (N64).png to jump and Image:B button (N64).png to use the Pack Whack, followed by Image:A button (N64).png again while Banjo is swinging the pack.

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  • Pack Jump
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  • The Pack Jump is a glitch in Banjo-Tooie. It allows Banjo to jump in the air while using the Pack Whack. This double-jump gives Banjo a total height that exceeds his Failed Flip, as well as allowing him to jump large distances, climb near-vertical slopes, and even nab items in alcoves above water that would normally force Kazooie to use the Turbo Trainers to get them. Usually, the move is performed by pressing Image:A button (N64).png to jump and Image:B button (N64).png to use the Pack Whack, followed by Image:A button (N64).png again while Banjo is swinging the pack.
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abstract
  • The Pack Jump is a glitch in Banjo-Tooie. It allows Banjo to jump in the air while using the Pack Whack. This double-jump gives Banjo a total height that exceeds his Failed Flip, as well as allowing him to jump large distances, climb near-vertical slopes, and even nab items in alcoves above water that would normally force Kazooie to use the Turbo Trainers to get them. Usually, the move is performed by pressing Image:A button (N64).png to jump and Image:B button (N64).png to use the Pack Whack, followed by Image:A button (N64).png again while Banjo is swinging the pack. A variant of the trick involves repeatedly using the move against a sloped surface, allowing Banjo to climb steep slopes. There are two ways to do this. The first method is to alternate between Image:B button (N64).png and Image:A button (N64).png quickly, allowing speed, but may wear down the player's hand. The second method is to press Image:B button (N64).png and wait for Banjo to completely (or almost) finish the move, then press Image:A button (N64).png to jump and repeat. Although it is considered a glitch, the Official Player's Guide to Banjo-Tooie lists it as a real move. File:Banjo icon.png Abilities from Banjo-Tooie File:Kazooie icon.png
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